RimWorld

RimWorld

funewchie May 25, 2023 @ 12:17pm
Most effective way to convert others to your ideology?
So, my colony finally got a bonus, of 6 refugees staying with them (which my 5 colonists (and 1 slave *ahem* attendant) certainly could appreciate.

But they all follow a different ideology, one that disapproves of my colony having an attendant (and of the other attendant I happened to sell to a trader).
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What's the best way to convert people to your ideology, without necessarily imprisoning them?
I am open to mods, if need be.
(Side note: I also got super lucky with those rolls. 4 out of 6 of the refugees are gold mines with abilities and personality traits. Of the other 2, one will make a good... attendant, and the other a nice hat)

I do have a Moral Guide, but I know from practice it takes forever for her convert ability to work, as it took ages to convert the slav... attendant (made her more manageable).
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On top of that, I need to somehow persuade the refugees to not want to leave.

I mean, yeah, I can just imprison them, but I'd rather not have to waste that much time, effort, and resources. If I must, then I will.
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Showing 1-8 of 8 comments
Astasia May 25, 2023 @ 12:33pm 
The moral guide abilities only take "forever" if the moral guide is bad at social or the target pawn has traits/beliefs that reduce certainty loss. A skilled moral guide can convert a pawn to their ideology in as little as 2-3 uses of the conversion ability. Conversion rituals are also -100% certainty on masterful. The best way to convert pawns is to have a highly skilled moral guide use their conversion ability on cooldown after starting with a conversion ritual. Arresting and converting in prison should mostly be used against pawns with traits that make conversion very slow, mostly to reduce the tedium of using the ability so many times.

There is no "persuading" refugees to stay. Supposedly if kept happy they have a higher chance to want to join, I don't know what the numbers are and it's a small enough difference that it's hard to estimate. Realistically if you want any of the pawns from a refugee quest you are going to need to capture them. A way to accomplish this safely and ensure you get multiple refugees from the group is to give them all a shot of anesthetic at the same time then capture them when they are unconscious. In the meantime you can make them grow a lot of food as refugees that you can feed them as prisoners, hoping they don't betray you before then.
The Blind One (Banned) May 25, 2023 @ 12:41pm 
Originally posted by Astasia:
The best way to convert pawns is to have a highly skilled moral guide use their conversion ability on cooldown after starting with a conversion ritual.

Didn't they patch this? I can't use my conversion ability again after a ritual and I can't start a ritual unless the ability is off-cooldown.
Astasia May 25, 2023 @ 12:44pm 
They did fix the ritual to follow the ability cooldown in all situations. I meant starting with a ritual because it has a chance to hit for 100%, then if that doesn't work use the ability after the cooldown is up.
Originally posted by The Blind One:
Originally posted by Astasia:
The best way to convert pawns is to have a highly skilled moral guide use their conversion ability on cooldown after starting with a conversion ritual.

Didn't they patch this? I can't use my conversion ability again after a ritual and I can't start a ritual unless the ability is off-cooldown.
The ability cooldown is faster than the ritual's cooldown.
funewchie May 25, 2023 @ 1:40pm 
Originally posted by Astasia:
They did fix the ritual to follow the ability cooldown in all situations. I meant starting with a ritual because it has a chance to hit for 100%, then if that doesn't work use the ability after the cooldown is up.

Ah, I always wondered what the point was to the conversion ritual.
I only tried it once (to be fair, it takes 21 days to cooldown, and it's only the first winter).

Do relics have any effect on conversions?
I just got a quest about being able to get information on the location of a relic for my Ideology. I figure it's something I should obtain, but wasn't sure how important it is.
Astasia May 25, 2023 @ 2:37pm 
Relics in reliquaries multiply certainty loss from conversion attempts by 1.05 each up to 1.25 at 5 relics, then significant diminishing returns after that (1.30 requires like 10 relics). So they do help, but not a lot and you probably wont notice a difference with just 1 relic. Relics are mostly for mood bonuses and pilgrims (which you can betray to get new recruits of your ideology IIRC).
Sovereign Star May 25, 2023 @ 2:59pm 
A moral guide with maxed social is best bet on converting, while I set Proselytizing to frequent, so my colonist with my starter ideology will bombard converting others.
funewchie May 25, 2023 @ 3:48pm 
Originally posted by Sovereign Star:
A moral guide with maxed social is best bet on converting, while I set Proselytizing to frequent, so my colonist with my starter ideology will bombard converting others.

I just fired up my game, looked at my Moral Guide... and dang, no wonder she's not good at her job.
She only has a Social skill of 4.

For whatever reason, I didn't realize that job needed a high Social score. In retrospect, that makes perfect sense.
Instead, out of habit, I figured the Chieftain needed to be the one with the high social skill.

(That's an old habit I developed in vanilla/Royalty, that the one with high Social is the boss/chief/mayor/etc.
Sadly, out of the remaining four colonists, the current Guide has the highest social stat, at 4)
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Date Posted: May 25, 2023 @ 12:17pm
Posts: 8