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Healroot is the only "crop" that follows different rules, it starts dying at around -30C I think.
One way of tackling this situation, if your farmers are busy, but your builders are not, is to temporarily make the fields become indoors (probably via wooden walls), and use campfires to keep the interior warm.
Sure, the plants will stop growing due to a lack of sunlight, but they were already doing that due to the cold.
^ It's not a perfect solution, of course, but if your favourite horticulturalist is laying in a medical bed then this *might* buy you a little more time.
https://www.youtube.com/watch?v=c-3GcucTuuI
Have you ever tried planting something in a cold / iced soil by hand? Have fun trying that, can recommend. It also takes time for the soil to warm up again and make it easier /possible to plant stuff again. Rimworld is doing a great job at that imo.
And to go back to topic for a second. As mentioned before, the information button, when selecting a crop in the ground, does a good job in telling about the growth period for it. Most of them die if you go even further outside of that temperature, tho I personally never had any temperatures higher than whats usually their upper growth limit xD
Ever had a heatwave on extreme desert in summer? I haven't yet but I DO dread the day it happens and everyone basically melts. =P
Also, what could go wrong? I got stylish cowboy hats :P ... and currently a storage full of corn.
Plants never die directly from heat, unless they are literally on fire. If it gets too hot their growth just slows down and then stops. If it's hot enough for long enough plants can hit their max lifespan without reaching full growth, then they can die from old age without producing anything. You don't have to worry about a desert heatwave killing off your crops though.