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HAH HA.... probably me being stupid in how I organized it. Let's go with me being stupid.
At times I have anywhere from a 30 minute wait time loading the game UP to an Hour(as if the game hard crashes mid load or at title screen well have to try again). To me 30-Hour reads, 30 minutes up to an hour. But it wouldn't be the first time I confused people.
Perhaps if I list out specs, people can tell me what would be the best thing to improve on. I've been thinking about an SSD for other games and the long wait time for Rimworld is something that pushed me over the edge. YES I have Rocketman, YES I have changed settings, YES I have even put in the Performance fish but I'm still looking at long load times. And, at time of writing, with Hugslib not letting me share logs, I have no idea where to even start finding out what works and doesn't(and just tired of jumpping through hoops every time, just buy an upgrade and see what happens.)
Anyway specs.
Inspiron 5680
Processor - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz 2.81 GHz
8.00 GB (7.89 GB usable)
I edited the post to include your first one, and threw in the specs I'm running with. Mine's from 2019 but it was a Dell pick up rather than custom built.
An SSD will do basically nothing to help, all of the game and mod assets are likely going to be less than 1gb, if you have a crazy amount of mods it will still probably be under 2gb, this takes seconds to load into memory. What the game is doing at launch is taking all the code and modded additions and patches, and merging it all together and "building the game from scratch" basically, this is mostly CPU based. A functional modlist will load in under 5 minutes though, even on an older CPU, even with 100-200 mods.
TLDR, your modlist is broken, treat it as a massive compatibility issue and start removing mods in chunks until you fix it. You might only have to remove a handful of problem mods total to get the game loading in a sane amount of time. Upgrading your PC hardware to try to fix broken mods just doesn't make sense.
You should run the game and go to the task manager and see if you run out of ram. If you are running out of ram (very likely) then you instantly know why it's taking so long to load.
Either buy more ram or rebuild your modlist without all the crazy mods.
turned it down to 20mins
Now i got an SSD 15mins
Clean Modlist 5mins
32GB Ram (feels faster but idk) 4minish
But cleaning the modlist and put it into a right order was the core thing to do.
After the patch it took only a minute or two and the ram usage was massively reduced to maybe as much as 8ish gig of ram instead of 14ish. It really do help to optimize the load list aswell. Rimpy is a great help if you aren't well versed in it yourself. I don't allow rimpy to do my mod list not because it isn't good but because I want similar type of mods to remain in the same modlist area so I can quickly see what I have and don't have installed
Seriously though, your mod list is horribly broken. You really ought to go through it and strip down stuff you don't need or use. That's going to do much more for stability and load times than running Rocketman will. Because crashing is a bad, bad sign. A properly running RimWorld with no broken mods will never- well, okay, I shouldn't rule out the impossible but it should not crash 99.999% of the time you run it. If it's reproduceable on your system, even if it's with the "sometimes" label, something's horribly wrong. Which may, ultimately, end in worse outcomes such as corrupted save files.
compare different SSDs if you have no clue.
Save loads have never really been a problem for me and I run it at the default map size. It's the intial load of 20-30 minutes that has me just doing anything else while it figures out if it wants to load or not.
It does when it seems it's a problem when throwing in even the smallest amount of content adding mods seems to make it load like a brick these days. As a test, I threw in a good chunk of Vanilla expanded(As it adds a lot of stuff but from the same person/group/team, hypothetically should work better than random mods from different people). Still decently bloated load time.
Combine this with other games I've had problems running due to simliar issues of long load or other hang up moments that take so much time to process; forgive me if at this point I'm thinking it's a hardware issue. Or maybe a driver issue. Or maybe something got damaged. But there feels like a bottle neck somewhere besides just "Fix mod list".
At this point I wonder if it's even worth it considering I've spent so much time trying to remove the long load time, I probably could have finished a colony or two by now(Though if it IS non mod issue, fixing it should be good across everything).
Checking it with a couple different lists; Ram seems to cap up to 90% or so. Either as brief spikes, or just hanging these for a good while.
Looks like I'm buying Ram.
Barely go above 250 at most. What's your Ram at?
I've had rimworld crash before without mods or even just the lightest of mod lists so I've never put much stock in it crashing with the mod pack of 200 so mods I tend to run. Granted some of those crashes were months or even years ago so if you ask me what version it was, I couldn't tell you the patch it crashed on. And I've stripped it down, still takes a good 20 minutes.
The weirdest crashes are when it not only crashes but takes steam with it. I've had that happen to me on another game but I can't remember which one(I do remember getting a refund for that game though), so I just assume it was a hardware or memory issue like it was for that game which I BARELY met the specs of.
End of the day, looks like I'm upgrading my Ram.
And, what about culling some of the 250 mods you're running? Why not do that, first?
You said you're using a modpack... Do you mean you're using a recommended mod list that someone put together?
If so, be advised those are usually crap and, even if they were mostly "OK'ish," are the usual source of players having mods get deprecated by a patch while not knowing what mod is no longer compatible since the creator of "Happyjoy Pebble Texture#34" died and can no longer steward their ancient mod...
Cull your mods. Go through them and cull out the ones that are either bloated or just plain badly conceived.
Or, just keep adding RAM? After all, if you add some more RAM, you could probably have even more mods! win/win/lose