RimWorld

RimWorld

Lord Maelstrom Apr 27, 2023 @ 9:55am
Raiders busting down walls
I got a basic raid, approach from multiple angles, prepare for a while then attack. But instead of going into my killbox they went though my walls. Is the movement difficulty through the water too much or something? https://steamcommunity.com/sharedfiles/filedetails/?id=2967940814
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Showing 1-15 of 37 comments
Narrowmind Apr 27, 2023 @ 10:11am 
Was there any pathable way to any of your characters? If they a were all behind a door or wall when the attack began, they will attack walls randomly, I believe.
Astasia Apr 27, 2023 @ 10:23am 
Originally posted by Ratlegion:
Was there any pathable way to any of your characters? If they a were all behind a door or wall when the attack began, they will attack walls randomly, I believe.

Raiders don't really care about characters, they only fight when needed. They should have gone for the wind turbines, stone cutting bench or healroot. I haven't tried an entrance with that much marsh so I don't know if that could have overloaded the pathing. It sounds possible, pathing very strongly tries to avoid marsh/water.
Narrowmind Apr 27, 2023 @ 10:29am 
Thank you.
Raymond Apr 27, 2023 @ 10:43am 
It looks like you have some mods going in your game. Do you have CAI 5000 installed? If it's normal raid they shouldn't have bust through the wall.
Last edited by Raymond; Apr 27, 2023 @ 10:44am
Lord Maelstrom Apr 27, 2023 @ 11:24am 
Originally posted by YariMurai:
It looks like you have some mods going in your game. Do you have CAI 5000 installed? If it's normal raid they shouldn't have bust through the wall.
I don't have that installed.
See, the way Rimworld works is that if there is no entity they can reach when they enter the map, they will start to break down the nearest wall - regardless of what you do.

Entities includes stuff like pawns, gun turrets (powered) and animals. If they can path to one of these, unless they are breacher raids they will always path through open pathways.

Chances are that your pawns were all in rooms when the raid started this is why many people have a powered turret somewhere that is reachable by the AI.
Last edited by Professor H. Farnsworth; Apr 27, 2023 @ 12:23pm
Lord Maelstrom Apr 27, 2023 @ 12:25pm 
Originally posted by Professor H. Farnsworth:
See, the way Rimworld works is that if there is no entity they can reach when they enter the map, they will start to break down the nearest wall - regardless of what you do.

Entities includes stuff like pawns, gun turrets (powered) and animals. If they can path to one of these, unless they are breacher raids they will always path through open pathways.

Chances are that your pawns were all in rooms when the raid started this is why many people have a powered turret somewhere that is reachable by the AI.
Ahh yeah that might have happened. thanks.
Robo Apr 27, 2023 @ 12:57pm 
Originally posted by Professor H. Farnsworth:
See, the way Rimworld works is that if there is no entity they can reach when they enter the map, they will start to break down the nearest wall - regardless of what you do.

Entities includes stuff like pawns, gun turrets (powered) and animals. If they can path to one of these, unless they are breacher raids they will always path through open pathways.

Chances are that your pawns were all in rooms when the raid started this is why many people have a powered turret somewhere that is reachable by the AI.
I usually fix this by building tables outside. This will make your pawns spend more time outside since they will eat and relax socially there, making it a viable solution if you haven't unlocked turrets or electricity yet.
The Blind One Apr 27, 2023 @ 1:34pm 
placing a zoneable (non-pen) animal outside works as well instead of a turret since they'll target the animal if I'm not mistaken.
Wantoomany Apr 27, 2023 @ 1:51pm 
Easiest way to test if the marsh is the problem, is just leave a door open in your perimeter wall. If the next raid bee-lines to that opening, instead of chipping at your walls, you will know your kill box is the problem.
The Blind One Apr 27, 2023 @ 2:00pm 
Originally posted by Wantoomany:
Easiest way to test if the marsh is the problem, is just leave a door open in your perimeter wall. If the next raid bee-lines to that opening, instead of chipping at your walls, you will know your kill box is the problem.

That's not necessarily true. They'll beeline to whichever opening is closest. So if they spawn on the left side of the map and that door is open on the left side, they'll try to run through that door rather than go through the swamp (obviously). If that happens that doesn't mean his killbox isn't working.

OP should just test some raids with some of his pawns in the open field and all pawns hiding in his base. It's likely that all his pawns were inside the base at the time the raid was triggered and therefore there was no direct path for the raiders to attack, hence why they start breaking walls. A turret or furry sacrificial animal will solve this problem.
Last edited by The Blind One; Apr 27, 2023 @ 2:02pm
Raymond Apr 27, 2023 @ 2:06pm 
Originally posted by Professor H. Farnsworth:
See, the way Rimworld works is that if there is no entity they can reach when they enter the map, they will start to break down the nearest wall - regardless of what you do.

Entities includes stuff like pawns, gun turrets (powered) and animals. If they can path to one of these, unless they are breacher raids they will always path through open pathways.

Chances are that your pawns were all in rooms when the raid started this is why many people have a powered turret somewhere that is reachable by the AI.
actually they would path finding to the most valuable structure they could access. They only go for pawns and animals in their sight radius.
Lord Maelstrom Apr 27, 2023 @ 2:22pm 
Originally posted by YariMurai:
Originally posted by Professor H. Farnsworth:
See, the way Rimworld works is that if there is no entity they can reach when they enter the map, they will start to break down the nearest wall - regardless of what you do.

Entities includes stuff like pawns, gun turrets (powered) and animals. If they can path to one of these, unless they are breacher raids they will always path through open pathways.

Chances are that your pawns were all in rooms when the raid started this is why many people have a powered turret somewhere that is reachable by the AI.
actually they would path finding to the most valuable structure they could access. They only go for pawns and animals in their sight radius.
That's why I thought they'd try to hit my wind turbines. but nah.
Originally posted by The Blind One:
Originally posted by Wantoomany:
Easiest way to test if the marsh is the problem, is just leave a door open in your perimeter wall. If the next raid bee-lines to that opening, instead of chipping at your walls, you will know your kill box is the problem.

That's not necessarily true. They'll beeline to whichever opening is closest. So if they spawn on the left side of the map and that door is open on the left side, they'll try to run through that door rather than go through the swamp (obviously). If that happens that doesn't mean his killbox isn't working.

OP should just test some raids with some of his pawns in the open field and all pawns hiding in his base. It's likely that all his pawns were inside the base at the time the raid was triggered and therefore there was no direct path for the raiders to attack, hence why they start breaking walls. A turret or furry sacrificial animal will solve this problem.

Farm animals don't trigger the pathing through open pathways, non-farm animals do.
Generally I wouldn't rely on animals.

Similarly if you have a non-powered turret with 4 doors surrounding it at the opening to your kill box area you will trigger collision on enemy pawns so they don't all come in at once, since it's not powered it doesn't count as an enemy combatant, but will still count for collision activation. Same with animals and pawns, though it can get risky if your pawns or animals gets frightened.
Last edited by Professor H. Farnsworth; Apr 28, 2023 @ 9:43am
Originally posted by YariMurai:
Originally posted by Professor H. Farnsworth:
See, the way Rimworld works is that if there is no entity they can reach when they enter the map, they will start to break down the nearest wall - regardless of what you do.

Entities includes stuff like pawns, gun turrets (powered) and animals. If they can path to one of these, unless they are breacher raids they will always path through open pathways.

Chances are that your pawns were all in rooms when the raid started this is why many people have a powered turret somewhere that is reachable by the AI.
actually they would path finding to the most valuable structure they could access. They only go for pawns and animals in their sight radius.

Just because they use an entity to path to, doesn't mean they can't target something else. The entity is just used to determine how to enter the base, not what to attack/steal.

This has been proven multiple times, you can always look up a guide on how to get raids to path the way you want them to. Even Breacher Raids can be controlled.
Last edited by Professor H. Farnsworth; Apr 28, 2023 @ 9:47am
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Date Posted: Apr 27, 2023 @ 9:55am
Posts: 37