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Min-maxing your production based on profitability is also pointless. Wealth bloat aside, trader is not a reliable source of such critical resources like medicine. It's like saying you shouldn't grow rice or any food plant just because yayo is more profitable.
Yeah but the economical way is to not even grow healroot to begin with and just exchange for raw food when a trader pops by. Lets also not forget that you can run an art studio in this game and sell art to traders which is arguably a much worse tradegood in a post apocalyptic scene.
Food on the other hand is too scarce to live on through traders, healroot and medicine can be bought relatively securely and consistently.
Is rimworld sponsored by Masterworks?
Have you not seen the ancient debris and pollution littered around the world map? Also the pirates roaming free ...
My bad I should have stated 'post-apocalyptic' 'mad-max induced' 'hell hole' 'filled with raiders and roaming bands of cannibals' bartering with 'silver' as their 'primary currency'.
lets also ignore how the rims are essentially the hood of the galaxy, theyre ♥♥♥♥♥♥♥♥ backwaters but that still doesnt make the apocalyptic.
Its no Glitterworld sure but there are worse places in the galaxy than even the most unfriendly setting of Rimworld.
I'm going to assume it's cheap because on every rim world there're probably tons of tribal foragers running around picking healroot off maps for free and then selling them to industrial colonists in exchange for metal weapons with which to raid any hapless crashlanders.
Yeah, that seems illogical, that's not how it works IRL.
Medicine isn't meant to be worth selling to enforce the idea that you should be holding onto it. Further, neutroamine is a limited resource, so you couldn't mass produce it even if you wanted to.