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Rapporter et problem med oversettelse
Logical reasons? Rather a design decision as You can´t craft certain things, like the better TV or a telescope. Why is that? :o)
The next big update could have massive changes to the world map and I think a lot of players would be too afraid to explore the world still. There are threat quests where enemies set up an EMP generator or something similar, I feel there should be more stuff like that but for positive things (like big discounts in certain settlements).
Logic articulations part from axioms. I guess the axiom here is the same of why you cannot craft or find as easily platsteel, hyperweave, glitterworld medicine, archotect bionics, reinforced barrels, etc etc, it is because yes.
It is a item gotten from other pawns either by trading or looting, like many other items in the game. Is it intentional? I guess since it is there xD.
Logically, there isn't a reason why the player shouldn't be able to craft it or a suitable analogue. (Though, I assume Neutroamine itself is only craftable using "Advanced" tech.)
Gameplay-wise, it's a chase item to motivate the player to trade and to give them a desirable "trade-related" goal to chase. It's like Advanced Components in that regard, but one that is much more in the way of a "consumable" trade-good. Since its a consumable, you'll be pushed towards trade and frequently creating trade-goods or other stuffs to acquire it. That also supports making the Comms Console "important" to contact more factions/traders, too.
There are mods out there that let the player craft it as well as other specialty medical products.
Not a known one at any rate. Perhaps neutroamine is made from the freshly extracted blood of the Zavenghi Pocket Mouse which only lives on the planet Xertu and is carefully controlled by a corporation that maintains a strict monopoly over it preventing these creatures from being farmed elsewhere. With some sort of unique psionic power being required to create the chemical making it impossible to reproduce artificially. As such only second hand sources of the product are available out in the rim. The neutroamine must flow.
Edit: That said, thinking about it, it would be better if the tooltip said as much. Rather than just describing it as a basic chemical in the game, if it's something our drug labs can't reproduce it would be nice if the item description told us why in some fanciful way.
/absolutely agree
Little "mysteries" like that which are likely just "mechanical decisions" should be exploited... That kind of narrative depth is always good, especially if it inspires the player to go looking for a "Zavenghi Pocket Mouse." :)
Eg: Kenshi - Kenshi's "walking-simulator world" is nearly entirely driven by little bits of narrative like that.
PS: You could create a "Narrative Mod" that added such text-boxes, maybe even triggered "speech bubbles" that fed bits of lore/narrative here and there. You know enough about the fictional setting to not hork up that part and can figure out where to go with the rest of the unanswered questions. :)