RimWorld

RimWorld

Why can Neutroamine not be crafted?
I realize there is a mod for this but I try to keep it down with my mods and only use those mods that dont take away from how the game is meant to be played. For some reason my visiting merchants either have none at all or only a small amount like 4x. Such a miniscule amount doesn't last long needless to say. Just curios if there is a logical reason for being unable to craft Neutroamine.
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Astasia 22. mars 2023 kl. 14.20 
Outlander bulk goods caravans will always sell 70-160 neutroamine, you can request them from the comms console. Tribal shaman caravans will also always sell 25-100. Usually you get enough of those caravans visiting to handle things like go-juice production for colonists with a go-juice dependency gene. If you want to put everyone on a Penoxycyline schedule and mass produce meds, then you will generally have to go out of your way and visit outlander bases which always sell 50-200 each (on a 30 day reset) or call in caravans for a diplomacy cost (and then send gifts to recover rep). The intention is to have something that encourages trading and interacting with these factions. You can still get some from raiders and by attacking bases, if you want to be more aggressive and avoid trading, typically not enough for heavy use though.
Triple G 22. mars 2023 kl. 14.23 
Usually the merchant caravans, which also have technology (faction) have like 100+ in stock - and settlements have even more. I for myself never run short on it. I usually buy all what is in stock - same as with components, and i usually have like 400+ of it before i stop buying it, which lasts probably for several years, but more than 450 means a new shelf for it.

Logical reasons? Rather a design decision as You can´t craft certain things, like the better TV or a telescope. Why is that? :o)
Hykal 22. mars 2023 kl. 17.38 
Because the game expects you to caravan and engage in mercantilism. What I notice is players are too unwilling to go out and explore the world and engage with it.

The next big update could have massive changes to the world map and I think a lot of players would be too afraid to explore the world still. There are threat quests where enemies set up an EMP generator or something similar, I feel there should be more stuff like that but for positive things (like big discounts in certain settlements).
Sist redigert av Hykal; 22. mars 2023 kl. 17.39
dot 22. mars 2023 kl. 21.01 
Opprinnelig skrevet av Godrik Underscore:
Just curios if there is a logical reason for being unable to craft Neutroamine.

Logic articulations part from axioms. I guess the axiom here is the same of why you cannot craft or find as easily platsteel, hyperweave, glitterworld medicine, archotect bionics, reinforced barrels, etc etc, it is because yes.

It is a item gotten from other pawns either by trading or looting, like many other items in the game. Is it intentional? I guess since it is there xD.
Godrik Underscore 23. mars 2023 kl. 6.49 
Thanks for all the helpful answers! Much appreciated feedback.
Morkonan 23. mars 2023 kl. 10.15 
Opprinnelig skrevet av Godrik Underscore:
...Just curios if there is a logical reason for being unable to craft Neutroamine.

Logically, there isn't a reason why the player shouldn't be able to craft it or a suitable analogue. (Though, I assume Neutroamine itself is only craftable using "Advanced" tech.)

Gameplay-wise, it's a chase item to motivate the player to trade and to give them a desirable "trade-related" goal to chase. It's like Advanced Components in that regard, but one that is much more in the way of a "consumable" trade-good. Since its a consumable, you'll be pushed towards trade and frequently creating trade-goods or other stuffs to acquire it. That also supports making the Comms Console "important" to contact more factions/traders, too.

There are mods out there that let the player craft it as well as other specialty medical products.
Astasia 23. mars 2023 kl. 10.47 
Opprinnelig skrevet av Morkonan:
Logically, there isn't a reason why the player shouldn't be able to craft it or a suitable analogue. (Though, I assume Neutroamine itself is only craftable using "Advanced" tech.)

Not a known one at any rate. Perhaps neutroamine is made from the freshly extracted blood of the Zavenghi Pocket Mouse which only lives on the planet Xertu and is carefully controlled by a corporation that maintains a strict monopoly over it preventing these creatures from being farmed elsewhere. With some sort of unique psionic power being required to create the chemical making it impossible to reproduce artificially. As such only second hand sources of the product are available out in the rim. The neutroamine must flow.

Edit: That said, thinking about it, it would be better if the tooltip said as much. Rather than just describing it as a basic chemical in the game, if it's something our drug labs can't reproduce it would be nice if the item description told us why in some fanciful way.
Sist redigert av Astasia; 23. mars 2023 kl. 10.49
Morkonan 24. mars 2023 kl. 10.04 
Opprinnelig skrevet av Astasia:
...
Edit: That said, thinking about it, it would be better if the tooltip said as much. Rather than just describing it as a basic chemical in the game, if it's something our drug labs can't reproduce it would be nice if the item description told us why in some fanciful way.

/absolutely agree

Little "mysteries" like that which are likely just "mechanical decisions" should be exploited... That kind of narrative depth is always good, especially if it inspires the player to go looking for a "Zavenghi Pocket Mouse." :)

Eg: Kenshi - Kenshi's "walking-simulator world" is nearly entirely driven by little bits of narrative like that.

PS: You could create a "Narrative Mod" that added such text-boxes, maybe even triggered "speech bubbles" that fed bits of lore/narrative here and there. You know enough about the fictional setting to not hork up that part and can figure out where to go with the rest of the unanswered questions. :)
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