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If you like fantasy or especially are unbothered by complexity, then I suggest Dwarf Fortress.
Rimworld has a learning curve, but it’s better paced and doesn’t feel like you need to seek out guides in order to progress.
Although DF steam edition is so fun too
But seriously it depend on scale you want to see. Rimworld is great for small scale - a story about a few dozen of people you will remember for a while. If you want something bigger - sadly Rimworld engine is very poorly optimized (compared with DF) and unable to hold colony population of few hundreds.
UPD. And honestly it all because of mods. IMHO vanila Rimworld even with all DLC <<< Dwarf Fortress.
I have like three ideas for new colonies I wanna run once I´m done with my current one, which is going to take me ages to complete!
While it's great to see that you enjoy Dwarf Fortress, the reality is that the game will only suit a niche community. It's the same way with Stellaris, many people know about Stellaris but never played or heard of Distant Worlds or the X series due to their complexity. That being said, RimWorld would be an all around better game if it featured history generation and other improvements.
If it wasn't for possibly the worst UI in the history of gamming I'd actually recommend it to new players as you could probably learn the whole game less than one hour, but since the UI is what it is, you'll have to dig up a lot of information from outside sources like their wiki. Besides, half the game doesn't work and the other half is bugged.
So I'd also vote for rimworld, do keep in mind the game's rather brutal and the difficulty is off the ceiling compared to DF, you'll never be safe by abusing the fact that walls can't be destroyed, or a single drawbridge can negate any and every challenge in the game like in DF, in fact, even if you try, you'll quickly find out the AI can siege you with artillery, dig through your walls, or even land inside your base from above, if you don't mind losing you'll find out it's a great game.
Not that the vanilla UI is something I'd call good either, but there is no comparisson, at least it works. And I don't think I've ever encountered any major bugs playing RW, at worst I'd get a minor one once in a year, and it's more often a mod issue than an actual game bug.
The world generation in RW is a lot simpler, but at least you can actually interact with it, traveling around, getting attacked by bandits, doing missions outside of your base, attacking encampments, forming trading caravans, etc..
Edit: Not that I think there's a reason for a newbie to not play Rimworld, many people have started with this game and today play on the highest difficulties without much of an issue, knowing pretty much everything about the game, but there are other options out there as well, Stonehearth is pretty cool, a little bugged, and quite simple, going medieval is turning into a pretty nice game with a medieval theme, songs of syx is better for people who prefer a bigger scale with thousands of citizens and races with specific preferences, etc... There are quite a few nice colony builders out there, they may not have the massive ammount of content you'll see in RW (multiply that over tenfold if you add mods) but most of them can keep you entertained for 100+ hours.
I agree with your post but this has a bit of misinformation. Rimworld's general difficulty is indeed much higher than DF, but it's also very customisable. Sieges, wall breakers, and drop pods can all be turned off. I don't think you can be 100% safe like in DF, but you can get very close.