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If you're relying on solar and/or wind, I'd usually say have enough battery storage to keep the colony running at least 24 hours with no power input. So, the total base's needs in watts converted to wd. Never know when you'll have a bad streak of eclipse crossed with little to no wind.
Split them into groups, with a switch that you can use to separate them from the rest of the grid. In really early game, I make a switch for every single battery.
Once one battery (or group) reaches max capacity, turn the switch off to isolate it. Then turn on another switch so all the power now goes to a different group instead. With all the power going to a smaller group of batteries, they charge to max faster.
You can also pickup and move a charged battery, without it losing charge. So if you're short on parts to make switches, you could literally manually move a batteries around. Pretty tedious, but useful if are short on parts to make switches.
For emergencies, i have generators.
So as an example, if your base draws 10.000 Watt with everything on, i want 10.000 * (no light + 1/2 wind) * half a day in my batteries. that should be 10.000 W * 0.75 * 1/2d = 3750 Wd in battery stored energy. Ofc thats no exact science, you can dimension it as you see necessary
TLDR - just use as many batteries to be happy without power outtages