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This. Start small and expend. It seems counter-intuitive but I believe this is the way to go. In my experience, once the spiral of disaster start, at higher difficulty it roll too fast and often multiple issues arise simultaneously making it hard to control the outcome. The counter-intuitive stuff go even further; if you "cheat" and augment your wealth without a good understanding of your defending strategies you will get more trouble than fun on the middle/long run.
I've only got a little over 100 hours so far but I started with Cassandra and community builder and have now moved on to "adventure" difficulty, again with Cassandra. Having a consistent flow of bad events even if they are fairly low threats helps with the learning experience so you can figure out ways to mitigate them early.
I don't think I have ever taken more than half an hour in starting up a new colony (and I've played through 187 of them).
Most of the time these days it doesn't take me more than 5 minutes to get going and that's including all of the DLC's ;)
Even if I were inclined to create an ideal pawn, I'd use Biotech to engineer one in-game and take all the time I'd need to do so while playing the game than prefabricate one before even starting ;)
With Ideology it probably took me a couple hours to create my ideal one. Then it just takes two seconds to load that ideology for future runs. The time investment at the start other than that is basically nothing.
If the OP is so committed to rerolling pawns for hours every time he starts a run until he gets his exact preference, then he may as well install the prepare carefully mod to just create a custom pawn that you can save for other runs, or random+ so it's still randomly generated but the game will just keep rolling until it gets your exact specifications.
There's really no need for him to take hours setting up every game.
I've got less than 10% of his play time and even I have figured that out.
So I'm curious. If you're going to spend hours rerolling to get the perfect setup and refuse to start the game until you have it, how is that technically any less "cheating"? All the character editor is doing in that case is saving you time.
That's how you've assumed it works. You assumed wrong.
?? If you're rerolling for hours, aren't you already "cheating" a bit, anyway? You're not just taking what's offered in the first selection screen.
It's not cheating to set your scenario based on what you want your pawns to start out with. That's kind of the whole point of playing a scenario. If you wanted a scenario with Conan the Barbarian and crew, you'd edit them to fit the character canon. I often do a Colonial Marines (from Aliens) etc and make the pawns match the persona. I can't imagine anyone rerolling for hours trying to get that when...
...This is all so easily solved by installing Character Editor and/or Prepare Carefully. You can edit as extensively or simply as you want, save equipment, save individuals, save the whole setup. In Prepare Carefully, just pay attention to your "points spent"... the higher the number gets, the more benefits you're starting with. So pick a low number and don't exceed it. I randomly checked the points allocated for 5 different pawns on the same desert map in Naked Brutality, and 1500 points looks to be average with humans.
As for rerolling planets... what? Why does it take hours to find a starting location?!? Just increase the land size, reduce precipitation for more deserts etc and generate the map. If you don't like the result, just press "back" and try again. Search the desert areas for the right stone, etc. For the record, in about a minute I found a desert tile with a coast, a river, a short growing season and with marble.
Start a new map. Make sure it's one with ruins scattered around. Immediately go and deconstruct them, especially the floors. Look at the colony graph for building wealth. Although depending on what they were made from, you may wind up seeing item wealth increase even if you leave the materials where they were.
Now i hope you remember when it comes to single player games every one has the right to play anyway they want and no one have the right to judge the play style people chose.
But when talking about a game and issues i feel like it should be without mods.
The base game is how it is meant to be played, that is how the developers chose the game to be played as.
Also try to understand some people dislike mods more then others, my self i avoid all kinds of mods that change game play until the absolute end untill i feel like i cant experience more from the base game. Mods i use are those that change the UI to look better or add collor background to pawns depending on mood.
And this is not just for rimworld but for any games with mods
So if we go back to rerolling pawns, like i said i want one with passion of two things, melee and social and the though trait because i want this pawn to be my leader in the colony.
It wont take long to roll a pawn with melee and Though trait but due to how the game is designed a leader benifit from having a good social skill i also need that for him even though i could go with whatever other he got.
Now i could just pick whatever and later on get one but hey, why would i start a game and hope to see this kind of pawn when i can more easily start a game by rerolling to get one.
Back when i first started up rimworld, before i even got any of the dlc, it was so easy to start up a game because starting pawns skills had nothing else to do with later game play except for the jobs they where good at.
Also you don't need social skill on leaders, so that's not something you need to roll for. It only applies to trials and leader speeches which are entirely unnecessary and nowhere near as useful as work drive or combat command, social skill is not a factor in any leader related rituals.
That being said another HUGE and GLARING problem with RNG based story teller, que up events based on a clock and arbitrary numbers on map thing is:
In extreme temperatures or even dips in temp, the game will not throw human raiders at you. period. it will be a constant mech raid attack because the game MUST throw a raid but MUST NOT know how to gear the raiders to appropriate weather so it throws in mechs. every.single.time.
The RNG and "story teller" modes are supposed to make this a "story driven experience" but the arbitrary and inflexible algorithms that are set like clockwork can turn it from a story you "experience" into a clearly manipulated activity you merely participate in.
Usually i alter the story teller settings and place them in custom so i can manipulate the raid size, wealth variable to raid size and a few others that change the timing and scale of raids.
Nothing seems to fix the mentioned above problem of weather and raids auto-setting to mechs if there is at all the slightest temperature extremes
If you want random events not on a schedule, use Randy.