RimWorld

RimWorld

Organize saves..
Is there a way to organize saves rather than them just being all out at once? other games will organize your saves based on which games saves are all from the same beginning..

Im just tired of looking at my saves like "there are 20 saves and i have no idea which one is which colony,," and it makes me (in my own head) delete them all cause i dont wanna deal with the confusion.
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Showing 1-10 of 10 comments
Astasia Apr 8, 2023 @ 7:55am 
They are organized by date. Most recent saves are at the top. If you don't jump back and forth between games then all your saves for one game will be clustered together. It can further help to correctly name your saves when making them.
martindirt Apr 8, 2023 @ 8:16am 
Originally posted by Astasia:
They are organized by date. Most recent saves are at the top. If you don't jump back and forth between games then all your saves for one game will be clustered together. It can further help to correctly name your saves when making them.
By default the game saves your game by colony name.
Properly named colonies also help.
Rocky Apr 8, 2023 @ 8:22am 
Woe be to the man whom decideth to 'copy' thy saves from folder; thus modifying date of said saves. :)
Last edited by Rocky; Apr 8, 2023 @ 8:26am
Procrasturbator Apr 8, 2023 @ 8:44am 
as far as colony names and the like are concerned i understand this.. but as far as auto saves if im going between saves, that is my main concern. i just wish it clustered them together into a "folder" or even a drop down menu so you can easily tell which auto save is from which primary save.
Triple G Apr 8, 2023 @ 9:13am 
Autosaves get overwritten anyway - so You most likely only have the autosaves of the latest colony. That´s the point for manual saves i guess - even if i never reloaded an older colony in my whole life, but somehow i keep the latest save of it.
Astasia Apr 8, 2023 @ 9:17am 
Autosaves are not split between saves, whenever the game makes a new autosave it overwrites the oldest autosave regardless of what game that was on. Do not depend on autosaves to load multiple playthroughs, you will lose your data, they are meant as emergency fallbacks to recover from a wipe or bug. When you are done playing for a session make a manual save with the name of your colony and any relevant information to help you identify it.

Personally I keep 2 manual saves per colony, generally named "Faction 1" and "Faction 2" and I overwrite "Faction 1" when I'm done for the day or feel like I've reached a milestone for the session, and I overwrite "Faction 2" when I'm about to do something in the game I might regret later and want a fallback point just in case.
martindirt Apr 8, 2023 @ 12:28pm 
Originally posted by Astasia:
Autosaves are not split between saves, whenever the game makes a new autosave it overwrites the oldest autosave regardless of what game that was on. Do not depend on autosaves to load multiple playthroughs, you will lose your data, they are meant as emergency fallbacks to recover from a wipe or bug. When you are done playing for a session make a manual save with the name of your colony and any relevant information to help you identify it.

Personally I keep 2 manual saves per colony, generally named "Faction 1" and "Faction 2" and I overwrite "Faction 1" when I'm done for the day or feel like I've reached a milestone for the session, and I overwrite "Faction 2" when I'm about to do something in the game I might regret later and want a fallback point just in case.
I'm call "Cheese" my backup save. Because sometimes it feels cheese to roll back to undone my wrong decision: "Shouldn't accept this quest" or "I shouldn't send all my best fighters on a 3⭐quest from a new mod." 🤣
Astasia Apr 8, 2023 @ 3:31pm 
Ya, personally I'm not ending a run because a mod does something ridiculous. That's usually what it is in my case, where I'm playing with a new mod and I can't really estimate all the variables involved. It's like, "I'm 95% sure under normal circumstances this will be totally fine, but this mod is unfamiliar enough to me that I have some doubts so I will make a save just in case it's bonkers."

In the old days it was how I learned vanilla though. When I didn't know what was a good idea or not, every decision was a save point and I reloaded often as I figured everything out. Haven't needed to "load a 2" in a while, but it's still a good habit to have I think, in any game.
TechFlame75 Apr 8, 2023 @ 10:48pm 
I am not sure if there is a great way to organize saves in the base game and the above comments taught me a lot since I stopped using the regular save file system a year or so ago once I found this mod. It allows me to make a folder in the save folder based on colonies and a bunch of other useful stuff. Not sure if a mod solution is what you want but it solved my problem since I used to swap between games from time to time to test stuff and play with different mods.
https://steamcommunity.com/sharedfiles/filedetails/?id=1713367505&searchtext=rim+saves
Last edited by TechFlame75; Apr 8, 2023 @ 10:50pm
Procrasturbator Apr 9, 2023 @ 6:18am 
Originally posted by TechFlame75:
I am not sure if there is a great way to organize saves in the base game and the above comments taught me a lot since I stopped using the regular save file system a year or so ago once I found this mod. It allows me to make a folder in the save folder based on colonies and a bunch of other useful stuff. Not sure if a mod solution is what you want but it solved my problem since I used to swap between games from time to time to test stuff and play with different mods.
https://steamcommunity.com/sharedfiles/filedetails/?id=1713367505&searchtext=rim+saves

Thanks, this would work just fine! this is actually what i was hoping the game makers would see this post and maybe make something like this into base game!! thanks for showing me this one!!
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Date Posted: Apr 8, 2023 @ 7:24am
Posts: 10