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Tried the check all option. It's not there. Can't even make a stockpile for it using the create stockpile mod; it juts makes one with everything X because it's not in the list.
It's also not in the list for recipes. I can plant the nutrifungus and harvest it. So I had the bright idea of picking raw fungus up to inventory, and using character editor to reset it.
"Default not Found"
Not sure how to get the debug log because it's not throwing any messages at me. However, I do see an error if I have a pawn drop it into a stockpile, then use the allow widget (which is also probably from a mod) The error I get is:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0
at RimWorld.ResourceCounter.UpdateResourceCounts () [0x00061] in <3cca3e6203e64b109fd8ce21f7120d03>:0
at RimWorld.ResourceCounter.ResourceCounterTick () [0x00012] in <3cca3e6203e64b109fd8ce21f7120d03>:0
at (wrapper dynamic-method) Verse.Map.Verse.Map.MapPostTick_Patch1(Verse.Map)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
(wrapper dynamic-method) Verse.Map:Verse.Map.MapPostTick_Patch1 (Verse.Map)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch6 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()
control + f12 will upload it and give you a link, post that link
Solutions are on the Optimization:Meats page