RimWorld

RimWorld

Are animal retaliation chances straight up a lie?
I've had 3 colonies destroyed by revenge animals. Just had one wiped out by Caribou becuse my 15 shooting empire rebellion character with an autoshotgun couldn't deal with some simple animals. The 2 people with revolvers, 13 melee character with a plasteel knfe and 10 shooter with hunting rifle just couldn't deal with a few animals. 10% chance of retaliation yet it feels likee verytimg I roll the dice on killing animals who have revenge chance I get shafted by an entire pack.
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Showing 1-15 of 21 comments
Steelfleece Sep 10, 2023 @ 5:17pm 
Animal skill increases hunting stealth. Attacking from greater range also reduces retaliation chances. It's best to use a slower-firing but higher-damage weapon to reduce the number of checks, too.
Wasted Sep 10, 2023 @ 5:19pm 
looks like you underestimated the herd. lesson learned i guess.

on my map I often see groups of rhinos. I usually leave them alone unless i send in a bunch of pawns with assault rifles.

also sounds like you are using mods, not sure if any of those could have affected game play balance
Last edited by Wasted; Sep 10, 2023 @ 5:20pm
BubbaLovesYa-TTV Sep 10, 2023 @ 5:25pm 
Originally posted by Wasted:
looks like you underestimated the herd. lesson learned i guess.

on my map I often see groups of rhinos. I usually leave them alone unless i send in a bunch of pawns with assault rifles.

also sounds like you are using mods, not sure if any of those could have affected game play balance
Why do you say it sounds like I'm using mods? Everything I stated is 100% vanilla and I don't use mods.
hardy_conrad Sep 10, 2023 @ 5:41pm 
I've never heard of an "empire rebellion" character, although since you say it isn't a mod I'm guessing a dlc I don't have. Insofar as most people do use mods it's reasonable to draw an inference something unknown is related to that.

Anyway your description is too vague to offer much advice. A few animals could mean anything from 2 to 200 for all I know. At any rate since you've lost an entire colony three times from revenge animals, the good news is that nobody is forcing you to go shooting at them. There's always that to consider.
ShadowReaper Sep 10, 2023 @ 10:03pm 
When the animals are in a herd, the Revenge Check is applied to nearby like-animals. I'm not sure of the numbers, but it also seems that when animals are in a Herd they also have a higher Revenge Chance.

So if you wait until they're solitary, this will only apply Revenge to that single animal instead of the nearby Herd.
BubbaLovesYa-TTV Sep 10, 2023 @ 10:06pm 
Originally posted by ShadowReaper:
When the animals are in a herd, the Revenge Check is applied to nearby like-animals. I'm not sure of the numbers, but it also seems that when animals are in a Herd they also have a higher Revenge Chance.

So if you wait until they're solitary, this will only apply Revenge to that single animal instead of the nearby Herd.
I just don't get how a caribou can survive 4 hits from an auto shotgun by a dude with 16 shooting
The Blind One Sep 10, 2023 @ 10:58pm 
Originally posted by BubbaLovesYa-TTV:
I just don't get how a caribou can survive 4 hits from an auto shotgun by a dude with 16 shooting

Same reason why a pawn can survive 10 bullets in his body and is out of the hospital in 2 days.
Vermillion Cardinal Sep 11, 2023 @ 12:28am 
I try to have a Plan B ready when hunting more volatile prey, which means fleeing back to base with people ready to stomp an angry herd (visiting merchants much preferred). Make sure the hunter isn't weighed down, and is hunting from long range so there's a chance to stay ahead of them.

Just recently my hunter pissed off 5-6 caribou as well, and my colony had to slaughter them in our base's doorway with three people tanking and two shooters behind. Got one guy downed and the floor needed cleaning afterwards, but on the bright side it saved my hunter multiple trips.
Cannenses Sep 11, 2023 @ 12:55am 
First comment/answer by Steelfleece is the way to go.

1. Don't use auto-"anything". Always use single-shot for hunting.
(Test this: swtich guns/bows and you'll see animal's reaction)

2. Hunt with sniper types rifles -- the further a hunter is to the quarry, the less likely the animal will react.

3. The hunter's characteristics helps improves success of a hunt:
a) Higher animal skills
b) Not "high" (i.e. not under effects of drugs, alcohols, etc)
c) If hunter has good animal skills (point [a] above), ideally this hunter is protected by his/her own animals (i.e. is an animal master).

4) Don't hunt herd animals - unless you really want to.

5) Escape route is always important. Prepare well with jetpack, etc. I prefer archolegs.
Ann☆゚.*・。 Sep 11, 2023 @ 1:05am 
- if you are still settling the base just hunt small game animals with pistols and shotgun. it also help practice shooting
- use bolt rifle to hunt bigger animal. if you are advanced enough use assault rifles or minigun for faster kill.
- look for easy/tameable animal (if you dont intend to tame them or not enough food/space) like yak, alpaca. then look for other wilder animals.
- be careful of random carnivores. you are sure as dead when a warg decided to rush on your lone hunter. if they are plenty hunt them first.
Sovereign Star Sep 11, 2023 @ 1:35am 
That's why I hunt animals with melee, have everyone equip knives, mace, and gang up on animals you want to hunt.

If you want to hunt animals with guns, use Assault Rifles, have a back up with a minigun in case of animal retaliation.
The Blind One Sep 11, 2023 @ 3:34am 
Originally posted by Cannenses:
First comment/answer by Steelfleece is the way to go.

1. Don't use auto-"anything". Always use single-shot for hunting.
(Test this: swtich guns/bows and you'll see animal's reaction)

2. Hunt with sniper types rifles -- the further a hunter is to the quarry, the less likely the animal will react.

3. The hunter's characteristics helps improves success of a hunt:
a) Higher animal skills
b) Not "high" (i.e. not under effects of drugs, alcohols, etc)
c) If hunter has good animal skills (point [a] above), ideally this hunter is protected by his/her own animals (i.e. is an animal master).

4) Don't hunt herd animals - unless you really want to.

5) Escape route is always important. Prepare well with jetpack, etc. I prefer archolegs.

Do you have this info from the C# or something? Like how do you know that distance effects animal vengeance?

I only know that animal stealth plays a factor which is based on animal handler skills and offset by potentially some items but wasn't aware of anything else you mentioned here.
Steelfleece Sep 11, 2023 @ 3:44am 
It is offset by range. Draft a shooter and make like you're going to shoot the animal in question. You'll see the adjusted manhunter chance, and can watch it rise and fall as the critter moves closer and further.

Found this out when I started hunting manually because the damned hunters always stop to shoot at maximum range and have to keep moving as the prey moves away.
Cannenses Sep 11, 2023 @ 4:10am 
Originally posted by The Blind One:
Do you have this info from the C# or something? Like how do you know that distance effects animal vengeance?

I only know that animal stealth plays a factor which is based on animal handler skills and offset by potentially some items but wasn't aware of anything else you mentioned here.

Nope, no code whispering. Purely based on experimentation on how close or far the hunter is to target. IIRC, it was a basic (normal) sniper rifle hunting muffalos. Pawn was positioned closer vs further from quarry. A higher-grade rifle is too quick to kill.

As for the rest, again, it can be tested in-game.

p.s. I have the luxury of testing hunters and environments because I use animals (army of animals) protecting the hunter. So, just be careful.
Last edited by Cannenses; Sep 11, 2023 @ 4:39am
The Blind One Sep 11, 2023 @ 4:21am 
I see, hmm well that at least justifies why the AI puts its hunters at max range now. Never noticed that the animal vengeance chance was determined by range but guess you learn something new every one in a while.
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Date Posted: Sep 10, 2023 @ 5:11pm
Posts: 21