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I'm always adjusting mods or making my own add-on so I'm always looking at mods to see how they do something then copy and adjust it. Being able to select the mod, right click and open folder is so nice. Before I would have to go to my mod folder and sort by "preview" and find the image of the mod I'm looking for. It was a bad work around.
You know you could've just checked the mod id from the workshop page itself right? the mod id is literally at the end of the URL
That said, yes rimpy with right click, open folder, is 1000x better than the method I just proposed. I'm not sure if its in vanilla as it could've been a fluffy mod manager feature but if you had dev mode enabled, you could open straight to the mod folder in that one as well.
I used a mod sorting guide originally that basically taught you how to organize the mods in order depending on what the altered and using that I've rarely if ever had a conflict. I don't use the rimpy auto sorter because I'm OCD with keeping similar themed / categorical mods together for ease of convenience and so I can quickly diagnose if something went wrong with my own mods whereas rimpy throws it all over the place. It works but it's not organized in a coherent way for myself.
I love the option to convert textures and to sort mods by colour. It makes troubleshooting so much easier.
https://steamcommunity.com/sharedfiles/filedetails/?id=1507748539&searchtext=mod+manager
But, I run very, very, few mods compared to a lot of Rimworld fans. (Less than 10, IIRC.)
Fluffy's allows me to one-click copy my mods to Rimworld's native/local mod directory for offline play and no trouble from mod updates and... that's my most favoritist reason for using it. :)
I have 330+ mods and slowly taking out the ones I don't need but RimPy makes it sooo much easier to manage them all especially rearranging them out of game.