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1.anything that adds onto pre-existing stuff like trait mods or more animals/crops
2.anti-lags or gameplay fixes
3.smarter pawn ai or gameplay enhancements like the camera+ mod
An example is the mod that lets you place blueprints over structures to replace them with the new one destroying the old. It doesn't add things, it saves the annoyance of ordering a demolition, then having to remembering the exact position of anything that was demolished and keeping an eye on what has and hasn't been demolished yet, then manually placing the new blueprints. Takes a bunch of steps and condenses the player input into one order instead of multiple.
Things like Replace Stuff, Smarter Construction, Allow Tool (the finish off command is questionable), these are QoL mods. Stuff like Pick up and Haul, Simple Sidearms, or Run and Gun are example of mods that definitely aren't QoL mods, and I mention those ones because I've seen people claim they are.
How is it questionable? You can either manually kill them off or use the finish off system, the end result is the same, yeah the finish off does add an instant kill effect but by the time something is downed, once you start beating it, it's not likely to get up again ... so it's just a faster way of 'finishing them off'.
I also think it doesn't risk extra bodypart destruction, so you get very slightly more meat/leather from the corpses. Like sometimes you order a colonists to melee attack a downed enemy to death and they just beat on them for a ridiculous amount of time destroying multiple limbs in a hilariously brutal way.
I see what ya mean, it's not 100% QoL as it does change the mechanics 'ever so slightly'. By that measure you'd agree that replace stuff also isn't QoL as well? Since it allows you to construct buildings over others without deconstructing them separately thus 'cheating' pawn labor time in a similar fashion.
Edit: Though there are edge cases, like replacing the walls of a single-wall freezer without losing any of the cold air. That could be considered a small advantage.
Same.
thanks for clarifying, I guess I was mistaken about that.
Allow Tool has really cemented it self as a must have at this point.
Try playing vanilla without it, you'll instantly feel naked and handicapped. Especially for the early game this frustrating when you have to rely on berries and chopping wood. You have to manually select every berry bush and tree to see if they are ready for harvest.
With allow tool I just multi-select the entire area I want on the map foraged and then select the harvest fully grown and voila. It saves you like 50 to 100 clicks and minutes of manually checking every single item on the map.
You will end up harvesting berry bushes that are not fully grown thereby drastically reducing the efficiency, the same goes for trees, it's better to wait till they are full grown and then harvest them.
This is effective but still an annoying way to do it.