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Anyway, once you get there, there will be a ship, and you have to activate the reactor. It takes 15 days, during which you will frequently raided. Once that's done, you can load everyone you want into the cryptosleep caskets and launch the ship, which will give you a credits screen, and the option to keep playing with anyone left behind if you want. The quest never goes away, and you can build your own ship as well once you have enough research. Up to you if it's worth it. I've never bothered.
Thanks for the info! I think everyone is asking because their new
Oh, if you're really attached to any animals, you can have them anesthetized from their health->operations menu, and once they're downed they can be loaded into a pod too.
https://rimworldwiki.com/images/b/b7/Game_over_planetkiller.png
I never noticed this. Thanks for explaining.
What's funny to me is that so many players seem to think it's particularly hard or uninteresting. I did the journey immediately after my first successful ship launch, which was probably my 3rd or 4th colony attempt. This was 1.0 when caravanning was... unpredictable. Since then at least a 1/3 of my runs have had a significant amount of nomadic activity (sidenote: try choosing "random location" on start, then journeying to your permanent colony site).
I highly recommend everyone try the journey to the ship, even if you're just sending a handful of dupes on a lark.
As for difficulty, that's determined by your difficulty settings, which you can dial up or down on the fly.
Planning and undertaking a long journey is fun and full of interesting challenges. It is "a thing to do in a game." You can take the careful route, try to plan everything out, and do the trip in one long push or wing it and just try to survive as nomads, settling a bunch of tiles on the way, staying for a quadrum or two, then moving on.
Ambushes are exciting, occasionally deadly, occasionally lucrative challenges.
On your first attempt you might realize you made some miscalculations and have to make a temporary home by settling a fresh tile or taking over an enemy settlement. This is lots of fun because designing a temporary home is a different kind of challenge.
Entering the ship tile and seeing the map you'll have to defend for the first time is exciting. Building a base around the ship with experienced pawns is lots of fun because you can realize your intentions much faster compared to growing a colony over several years.
As for what happens, when you get to the ship tile it's a regular map of whatever biome, usually rather inhospitable, as it's far north or south. In the center of the map there will be an entire ship with 18 cryptosleep caskets, ready to launch. At that point the game continues exactly the same way as it does on a regular start or if you settle a second colony (look in the options menu for the "number of colonies" setting if you want to settle more than one tile, btw). The only difference is that your wealth will be relatively high, as the ship is very valuable, so raids will be a bit tougher. From this point you can take as long as you want (or your settings allow, if you've enabled the Planetkiller scenario) to build a base and prepare defenses for the ship launch. You'll get all of the same events as usual and you'll retain the same relationships with the other factions. When you fire up the reactor core you'll get the same kinds/amount of raids as you'd get if you built the ship yourself.
There was a thread a couple of days ago in which I wrote some perhaps overly-specific advice. You can check that if you want to plan carefully, but tbh, I say just go for it.