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Anyway for melee just equip them Plate Armor and Simple Helmet until you get Marine or Cataphract.
Also I usually only use the vests; the flak pants and jacket don't really seem to be worth it to me.
But for melees, I avoid it, for me is plate or the power armors. Early plate armor + steel mask or preferably devilstrand broadwrap (better in stats, cover the whole head and I like to imagine it like some kind of mail coif which i guess it is xD), and then when you have money and trade going on i upgrade to the power armors. *Edit: in between the pressing matter is to get the shield belts asap.*
It's a very solid combo but I like switching to power armor once I have the materials to anyway, in part just so there's fewer items to keep track of.
Other than that flak armor is relatively cheap to make, and bears little movement penalty.
Devilstrand requires a fairly larger investment in time to get going, including a greenhouse on most maps. Flak is just a small amount of cloth and steel. Plate armor isn't really better either, unless you are talking about plasteel or uranium plate, I would not consider plasteel plate armor a wise investment, and getting that much uranium early on isn't usually realistic.
Flak jackets/pants and a vest can definitely make the early game significantly easier and is easily worthwhile to use. Is it necessary though? Not usually. If you don't use any defenses and are the type to just stick colonists behind some chunks or random walls, and struggle because of it, I would definitely suggest getting flak ASAP. If you have a solid defense, maybe some turrets and traps, and usually shred enemies without injuries, then armor obviously might not be as important. Vest and helm is useful to prevent lucky one-shots, otherwise even later in the game you can get away without using real armor on most of your colonists.
As far as marine and cataphract, they are definitely better than any of the above options. An argument might be made for legendary thrumbofur duster/pants and flak vest being better than legendary marine armor, if a colonist has bionic arms and the tough trait, understanding the massive weakness in the legs and that you still need the marine helm. At lower qualities or with devilstrand though, no, it's not even close. Keep in mind a normal quality charge lance entirely bypasses the resists of a normal quality devilstrand duster, and a legendary devilstrand duster is only providing a trivial amount of protection against that. Layered protect not great in RimWorld as AP will apply to every layer, the higher single layer protection of marine/cataphract is much better.
You can't do same with flak (components cost).
It's maybe just me but hyperweave is more accessible then thrumbofur. Orbital textile traiders are common and have tons of hyperweave.
Flak jackets and pants only cost 1 component each and even at low quality will easily cover the cost of that component when sold.
Orbital textile traders are from EPOE IIRC, since there was at least a time where the synthetic organs had a hyperweave cost and so that was added specifically to make hyperweave realistically obtainable. Without mods you are unlikely to get enough hyperweave to make more than one or two pieces of gear over the course of a playthrough.
If you're worried about wasting components / steel on flak early, I wouldn't worry. You can always buy more components (and you should be buying them when you can) and if you have the ability to grow loads of corn, or cloth, or even farm animals for wool then you'll have plenty of stuff to trade for steel from bulk traders. Most have around 300 steel in their inventory. Or you could go trade at other faction bases.
Devilstrand is great, but it takes forever to grow. If you keep your footprint small and only building the absolute essentials to survive while you spend most of your time researching and growing, then having the devilstrand as a launching point to give your guys a big power-spike might be cool, but I don't know if I'd want to delay building for that long.
Even in the late game, you don't really need everyone running around in marine armor all the time, some of your less dedicated combat pawns could be using the good old duster/vest combo and they will be often do just fine too, you can eventually replace everything with power armor but, again, it's not something that just instantly completes itself, and even after it's done it's not a bad idea to have a couple of spare armor pieces.
Also, having a very high quality thrumbofur instead of devilstrand makes quite a big difference, I always keep my eyes open for thrumbos for this reason, but they are rare, so this isn't reliable advice.
Edit: Of course it all depends on your current game, difficulty, setup, etc... Maybe you're a mechanitor with easy access to high level gear, and lots of mechs to do the fighting for you or something like that? Which means you wouldn't need to go out of your way to get flak, just get marine instead, maybe you're a bunch of tribals with a large wealthy colony, very hard battles, a bunch of poorly armored pawns and lots of wounds? Then you'd probably need to hurry up and develop some decent protection like flak vests ASAP, noone can tell you how to best aid your colony.