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When the temp is in target range, they draw minimal power. For example, if it's 100F outside, then the heaters will be in low power mode but the AC will be running to bring it down. Reverse that when the outside temps are low. You don't really have to toggle between them as the seasons change. You CAN and it'll save power, but not enough to be worth the hassle, really.
If it really bothers you, you can install a single conduit that's not connected to your power grid next to or nearby all of your equipment. When you want to switch off all of your air conditioners, just zoom out and double-click to select them all and hit the "reconnect" button; this will have them all reconnect to a different power conduit - ideally, the single conduit that's not connected to your grid, thereby, removing all your air conditioners from the grid with ease.
That said, according to the wiki, the low power draw appears to be 10% (20w for coolers, 17 for heaters). A single wood-fired generator puts out 1,000w and could run 50 coolers running at low power.
I once wanted to make a big "control room" with switches for everything I could put switches on... /sadconduit
There's a few Conduit and Switching/Electrical mods out there that allow different colors/grades of wiring to cross over each other, different switch configurations and the like. The one I tried was interesting, but could have difficulties with certain versions. So, search the Workshop for something along those lines if you don't want to range-set AC/Heating as described in the above posts.
You can also ctrl or shift mouse-click, can't remember which atm, and it will "select all" of the same type in the screenspace. Only in the screenspace, not the whole map. You can issue a command at the same time to all the ones highlighted that way.
It´s reasonable IRL, but not really in game imho - not to say that You always have to remember how much energy You will need if temperatures are above or below these thresholds - so You don´t "accidentally" build something which You can´t sustain with energy, which is different for some power spike on 1C, which can be done with a battery - and it isn´t really helpful that coolers need more energy than heaters. If i e.g. build something in the winter, but don´t think about more energy drain in the summer, that´s why i think extreme climates are better for these calculations. Either only heaters, or only coolers needed.
Else on a sidenote to the topic:
If i remember right, it would also show the actual energy in use. Somehow now it only shows high or low use, but would not adjust the number from 200 to 20 for a cooler for example. Perhaps that is a bit misleading...
Edit: it was the long range scanner / sub surface scanner, because i use only one of these at a time. Broke down nonetheless.
Maybe is because almost 90% of my games I make my base entirely under mountain, but seems vital to me to think what or where is gonna be my temp pipe, maybe it will be a 1x1 hallway like it was a vent conduct in 2d, or maybe think my base like a tree with a huge trunk being the main hall way and main combat zone and keep the hallway touching in someway every other room of the base.