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This is BTW an intentional downside of the Production Specialist role, they become much better at building/crafting but their plant skill becomes effectively 0 and they will regularly spend far too long chopping trees in the way of their builds. That's an important factor to consider when assigning colonists to that role, and a strong reason to not assign all your builders to it.
And sure, now that I know this I can work around it but it just isn't intuitive that people do things automatically that I specifically diasallow them to do. I mean these guys faithfully stave to death if I don't allow them a food type that sits right next to them but they start cutting trees when that is forbidden as well? I would not have said anything if I had set my construction guy to low prio plant cutting.
At the end of the day this is a fringe case and 99% of the time you would be happy with the builder just instantly removing the plant instead of stopping and walking away and waiting for a grower to come over and do it for them. You don't necessarily want your low plant skill builders set to plant cutting even at a low priority because when you want to do an early harvest of a field or something you don't want them wandering in and botching everything. Removing a tree from a construction frame is something they can always do because chopping can't be botched and the only downside of low skill is more time spent. For something like a cactus or poplar a 0 skill plants builder can clear it in a very reasonable amount of time.
There's always mods though.
https://steamcommunity.com/sharedfiles/filedetails/?id=1539025677