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Thanks for having a great game.
- the potential of a map, cultivable space, number of settlers, etc.
- enrich the warrior potential of the game, without just hiding behind kill boxes.
A new game is coming out, I won't say its title, but I think every Rimworld player knows about it, potentially. They have incorporated this element, and it seems to have to dump everything, in terms of situational potential.
Currently, Rimworld is the most successful game, the most fun, the most everything, and not disgusting to watch, unlike its grandpa DF.
But already, at the time, DF integrated depth and height. And what depths and heights! dizzy. The new game will integrate it... it's time to show that Rimworld is not just great ideas that can be copied. You also have to show that you are keeping up to date.
A few levels of depth and height, with an AI that takes this into account a little, is that too much to ask?
yes it is too much to ask. Adding z-levels means you need to touch the game engine core, which is tedious (Like Minecraft cave update or Project Zomboid). Considering that this is just an indie game studio, it would take ages to make one. And it might end up not looking great in the end