RimWorld

RimWorld

kongkim Jul 25, 2023 @ 12:59am
Ritual 50% random recruit reward?
The ritual 50% random recruit reward, what race will it be? Its always the same, but will it be same race as the one who do the ritual or the race you have most of?
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Showing 1-11 of 11 comments
XelNigma Jul 25, 2023 @ 5:33am 
Based off the default setting of Xenotype Spawn Control mod, they will always be baseline unless a mod changes it.
Im doing a waster only colony and used this ritual and Xenotype Spawn Control mod to get most of my wasters seeing as they are usualy high on drugs and would rather die than feel pain and be captured.
The Ritual recruits are considered no faction and the mod shows that no faction is 100% baseline.
eMYNOCK Jul 25, 2023 @ 5:37am 
this ritual reward will give you exactly what it tells... a 50% chance that a random pawn with your ideology joins your faction.

if you believe in tree hugging capitalist canibalism, the new pawn will also believe in it.

about his race... he can be anything... from a base liner to a pigskin, dirtmole or yttakin, genie or hussar... literally everything.
if you happen to have a custom xeno type he may even be that.

but there is no telling what he will be.
Astasia Jul 25, 2023 @ 5:48am 
Without mods there is some preference toward custom xenotypes you started with, and ideology preferred xenotypes. I don't know the weights.
kongkim Jul 25, 2023 @ 6:31am 
Hmm I have mods, but not any that change that, that i know of.
I did some testing, i have 2 race types in my base, Every time i got a new pawn with the ritual it was one of the two, so think its random between the races you have.

But would like to know if there was a weights to it.
XelNigma Jul 25, 2023 @ 8:14am 
Very odd to hear you all say that. My 100% waster colony was only getting baseline and I needed a mod to fix it.
Veylox Jul 25, 2023 @ 8:28am 
I do get different xenotypes
Astasia Jul 25, 2023 @ 10:41am 
It doesn't care what xenotypes are in the colony, or what the majority is, those aren't factors in the chances.

If you create a custom xenotype at game start and include it into your starting pawns, that increases the chance for ritual pawns to be that xenotype to some degree, I don't think it's a very high amount, and is not directly linked to rituals specifically but all random pawn spawns.

If your ideology has a preferred xenotype, I believe that increases the chance for ritual pawns to be that xenotype to a larger degree.

I haven't tested either, I never use the recruit ritual reward since it generally just gives you trash pawns, I just remember reading about changes to xenotype spawns in the updates.
kongkim Jul 25, 2023 @ 11:52pm 
Its funny how many ides and thoughts there are on how it work :D
Still not even sure haha.
Veylox Jul 26, 2023 @ 8:29am 
Originally posted by Astasia:
It doesn't care what xenotypes are in the colony, or what the majority is, those aren't factors in the chances.

If you create a custom xenotype at game start and include it into your starting pawns, that increases the chance for ritual pawns to be that xenotype to some degree, I don't think it's a very high amount, and is not directly linked to rituals specifically but all random pawn spawns.

If your ideology has a preferred xenotype, I believe that increases the chance for ritual pawns to be that xenotype to a larger degree.

I haven't tested either, I never use the recruit ritual reward since it generally just gives you trash pawns, I just remember reading about changes to xenotype spawns in the updates.

Do you go through the whole process of converting pawns before recruiting them ? Rituals seem much more efficient at recruiting, especially early on when you're not too picky yet
Last edited by Veylox; Jul 26, 2023 @ 8:30am
Wasted Jul 26, 2023 @ 9:13am 
i always convert before recruiting if they were taken as a prisoner. I never waste time with the conversion rituals except early game. (not talking about 50% to recruit a pawn ritual)

high social skill for the converter is a must

also if i have no prisoners in jail i will consider jailing someone of different ideology so i can easily convert them. word of trust from royalty helps reduce resistance from that quickly , especially if several pawns have word of trust.
Last edited by Wasted; Jul 26, 2023 @ 9:17am
Astasia Jul 26, 2023 @ 9:14am 
Yes, if I capture a downed enemy they are converted then recruited. I'm always very picky though. My colonies grow slowly and only accept the best, or family. I tried the ritual recruits in early Ideology before giving up on it, the pawn I got was always just instantly banished (or eaten). I suppose for a brutal cannibal colony that wanted more food it's not a bad option, I'd rather tear up carpet at complexes though.
Last edited by Astasia; Jul 26, 2023 @ 9:14am
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Date Posted: Jul 25, 2023 @ 12:59am
Posts: 11