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Not sure when it comes to your question. Just wanted to point out that your aren't nearly barbaric enough.
You should also extract a bunch of their organs (as long as it isn't lethal), for selling or spares, before putting them in the ripscanner and butcher the corpse for meat afterwards (that you can then use to grow further children in growth vats).
The reason why I also wanted to know this is because I don't get a chance to capture enemies.
I got Android Tiers Reforged mod on and mostly getting raids from enemy androids. I also try making mechanitor bases inside the mountains, in tundras, And also got VFE insectoids mod on so I guess you can say I don't really get a chance to have raids with humanlikes and get them alive.
Almost forgot to mention that I play with V.O.I.D. faction mod on without using any much of overpowered mods to fight against them, but that's a different topic already, so yea. Lol
I had a brief mechinator run where my single pawn was a female mechinator who, after "hooking up" with visitors from a caravan birthed two kids who I then used for brain scans.
Aren't you just dead at the first void attack ?
That depends who is attacking, N4 undead or the members themselves.
Both you can distract either with bareskin driads, either with melee attacking mechs (I recommend using Alpha Mechs mod, it adds a variety of new mechanoids) who can win you some time. N4 can be defeated by wounding them with intense gunfire to slow them down or at least give them bleeding. And as for the members, best you can do is to charge them with armor-penetrating melee weapons (only if they are equipped with ranged weapons).
But if you think you can't take them down, hide yourself inside the base surrounded with thick, granite walls, and wait for them to give up and leave. Although they might try destroying or burn your stuff left outside so be aware of that.
And for N4 chambers, the way I'm fighting with Black Leapers is keeping the distance and gunning them down, either trying to make them bleed and die or make them give up and leave.
So yeah, there is, in fact, to survive the V.O.I.D. or N-4 undead attacks, you just have to be prepared properly
You can simply resurrect mechs, increase their work speed if needed by using ideology, implants or even the buildings. Mechanoids feel more reliable for me.
Never tried the mod out because I assumed it was pointless without other broken mods, does VOID faction have the same behavior as other raiders ? Like attacking walls if they can't path to the colony ? Or do they just chill outside ?
I understand your concern, but for the bandwidth, I'm trying to reserve large rooms for the band nodes, and connect them. Yes, it doesn't do much but It's better than nothing (even though solar flare shuts down these nodes because of no power and the mechs go uncontrolled, but in most cases it goes back on quickly), and for the power, I'm abusing Dub's Bad Hygiene and reserving fecal sludges at early game in order to convert them into long lasting chemfuel. And with Good ol' Vanilla Expanded, mod 'Chemfuel Expanded' makes refuelling chemfuel generators easier, since it's all goes in the pipes!
But you know, you're not wrong. Perhaps I should get 2 or 3 colonists saved from the growth vats and use them either for labor purposes, or as the well trained combatants.
But as I also mentioned before, I try playing on Tundra, mountain areas, meaning I don't get enough wood for the early game emergency power nor the light source. And the lack of food is also one of the problems I usually face, since the animals not often wander in during winter at -40 degrees. And the passing caravan traders and quickly running away, often not giving me a chance to reach the trader and buy food.
And as I also mentioned, I don't get much raids with humanlikes, so I can't really find any possible nutrition.