RimWorld

RimWorld

Frostypewpew Jul 19, 2023 @ 6:25pm
Custom Scenario
So I've been wanting to try and make my own custom Scenario I was wondering if there was a mod or a way to make a settlement that I could spawn in. Like the village start, Main concept is a village that was hidden and at the start of my playthrough theres already alot of basic stuff set up. Not sure how I can go about that.
< >
Showing 1-2 of 2 comments
SkunkPlaysGames Jul 19, 2023 @ 7:06pm 
Sounds like a job for the dev menu.

Start a game with your dude. Use God Mode to build a little village, add a few colonists. Done.
funewchie Jul 19, 2023 @ 7:06pm 
I mean, you could technically already accomplish that with God Mode. Set up your scenario as you want (using the customize scenario option that comes with the vanilla game).
You can even write your own blurb for the opening narration.

One loaded in, you pause, turn on Dev mode, throw it in God Mode, and go ahead and build your hidden village with it's basics.
(With God Mode (the mask) turned on, you have access to all buildable objects, and when you place the "blueprint" it automatically builds it at no cost.
(Even orders to mine are done automatically for you)
-----

I did that once in a Tribal start. I added an extra colonist of a custom race (Ratkins, basically a mouse girl) who was an intellectual.
I then adjusted the opening narration to includes that they later "found a wandering refugee. Who, in return for your group's assistance, gladly gifted you with her knowledge from the stars."

Admittedly, if I'd had Biotech back then, the scenario would've been more intriguing, with them eventually getting knowledge of how to create the "metal demons" and control that power themselves.
< >
Showing 1-2 of 2 comments
Per page: 1530 50

Date Posted: Jul 19, 2023 @ 6:25pm
Posts: 2