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No disrespect to Tynan, but I feel that he will greaty dumb it down to suit his vision of the game. Vehicles may randomly explode and breakdown for no apparent reason, you can't customize them, things like that. To an extent, I feel that the decision to add colors to the base game was an obligation rather than something that the developers wanted.
This problem likely isn't unique to Ludeon, but any developer who gets inspired by their community yet realizes that going balls to the wall is risky when compared to a modder, who doesn't have a lot to lose when they work on and release a modification. So, half of the features are cut from the original mod for whatever reason.
I have immense respect for the developers and the product they made, though one has to admit that developers cannot add every single requested feature in the game without cutting some corners.
Saying Tynan isn't pro customisation is very strange, seeing as Biotech's gene editing is literally all about customisation.
There were only a couple mods that really dealt with kids before Biotech, they were wonky and easily broken by mod conflicts. Biotech came out with a more stable and compatible system so those mods stopped trying to keep their broken systems going. It doesn't really work having 10 different systems in the game for creating children, it's a pretty straight forward process, it's not like you are going to get a mod where it's like, "Ok, on even number days any babies you make will use the Biotech system, and on odd number days the babies will use our modded system." Vehicles or most other content you can think of for the game isn't going to have those limitations, you can just choose to build the vehicle from mod X, or Y, or from DLC Z. Maybe one or two mods will decide the DLC stuff is just better and stop updating their mod, but if that's the case the DLC stuff is as they think, probably just better, that's still a win for us, as long as you buy the DLC (which might be what some people are hung up on).
That's actually a great example of what he's saying. Other mods like Pawn Morpher had crazy indepth mutations and had difficulty and unpredictable when playing with the mod.
But biotech's take is very dumbed down and simple. Which being official now restrictions future and past mods that wanted to delve into a more complete genetic system.
Why would that restrict anything? There are genetic mods for Rimworld (for example Vanilla Genetics Expanded) that don't use the Biotech system and the Devs haven't shut then down or anything.
Heck even the mod you mentioned (Pawnmorpher) is updated to the current version of the game.