RimWorld

RimWorld

Vehicles Rimworld
I think a dlc with a variety of vehicles would be great, both for travel and for fighting. It would also be necessary for the enemies to attack with vehicles, thus improving performance and instead of sending you 200 enemies, they send fewer enemies in the raids with vehicles
< >
Showing 1-15 of 16 comments
might actually justify some of the more insane weapons from certain mods
Azarashi (Esp) Jun 11, 2023 @ 11:45pm 
Yes, if you have noticed there are mods with anti-aircraft weapons, anti-tank weapons, heavy artillery, not to mention future technologies.
Robo Jun 11, 2023 @ 11:49pm 
This is a hot take, but I'd rather see a third party interpretation of vehicles rather than the developers. Especially since you see how children were implemented, which features are limited when compared to the Babies & Children mod. Besides, Smash Phil is doing an amazing job implementing vehicles himself, and his work might be rendered obsolete if the developers add his idea into a DLC.

No disrespect to Tynan, but I feel that he will greaty dumb it down to suit his vision of the game. Vehicles may randomly explode and breakdown for no apparent reason, you can't customize them, things like that. To an extent, I feel that the decision to add colors to the base game was an obligation rather than something that the developers wanted.

This problem likely isn't unique to Ludeon, but any developer who gets inspired by their community yet realizes that going balls to the wall is risky when compared to a modder, who doesn't have a lot to lose when they work on and release a modification. So, half of the features are cut from the original mod for whatever reason.
I have immense respect for the developers and the product they made, though one has to admit that developers cannot add every single requested feature in the game without cutting some corners.
Last edited by Robo; Jun 11, 2023 @ 11:54pm
Azarashi (Esp) Jun 12, 2023 @ 12:00am 
I do not agree with you, because it is really easy they can create a base and the modders from that base change it to improve it to their liking and you as a consumer choose if you like the Lundeon version or the version that adds more things from the modders, being implemented in the base game will always be updated and will have a better performance, unfortunately throughout my years in Rimworld I have seen many good mods disappear like the planet mars or the empire mod. Keep in mind that it would simply be to update a mod even if it is cumbersome the work they have to do and add them as another option to the game. Also I have not seen any mod since that alpha 18 that make the enemies attack with vehicles and it is something that I see as very important to add these vehicle mechanics along with a more varied world where exploring is important and better diplomacy. I like Rimwar a lot for that.
Playzr 🐵 Jun 12, 2023 @ 4:09am 
I want buildable ships so you sail the seas and land at coasts to harvest materials. Maybe the ships have multiple levels but that's probably asking a lot. Pirate raids and cannons. Yarr.
Hykal Jun 12, 2023 @ 4:19am 
Originally posted by Robo7988143:
No disrespect to Tynan, but I feel that he will greaty dumb it down to suit his vision of the game. Vehicles may randomly explode and breakdown for no apparent reason, you can't customize them, things like that. To an extent, I feel that the decision to add colors to the base game was an obligation rather than something that the developers wanted.

Saying Tynan isn't pro customisation is very strange, seeing as Biotech's gene editing is literally all about customisation.
Last edited by Hykal; Jun 12, 2023 @ 4:19am
Astasia Jun 12, 2023 @ 4:35am 
Kids aren't vehicles. Any vehicle system the main game adds would likely be used and expanded on by modders. Look at Biotech, Ludeon added a gene system for creating xenohumans, dozens of great gene mods popped up expanding that system, and the existing alien framework is still running. Devs adding their own imagining of certain content or themes doesn't take anything away from modders, and only expands the content we get even further.

There were only a couple mods that really dealt with kids before Biotech, they were wonky and easily broken by mod conflicts. Biotech came out with a more stable and compatible system so those mods stopped trying to keep their broken systems going. It doesn't really work having 10 different systems in the game for creating children, it's a pretty straight forward process, it's not like you are going to get a mod where it's like, "Ok, on even number days any babies you make will use the Biotech system, and on odd number days the babies will use our modded system." Vehicles or most other content you can think of for the game isn't going to have those limitations, you can just choose to build the vehicle from mod X, or Y, or from DLC Z. Maybe one or two mods will decide the DLC stuff is just better and stop updating their mod, but if that's the case the DLC stuff is as they think, probably just better, that's still a win for us, as long as you buy the DLC (which might be what some people are hung up on).
Originally posted by Astasia:
snip
modded babies don't need a DLC that i am never going to buy
Security Cam #7 Jun 12, 2023 @ 7:25am 
Originally posted by Big Dicc Marty:
Originally posted by Astasia:
snip
modded babies don't need a DLC that i am never going to buy
Neither do vehicles.
Hykal Jun 12, 2023 @ 7:29am 
As someone who's used the mods that give babies and children, they're alright. They're just not as good as Biotech's. Not to poo poo on the mods, they're very impressive, but they just can't be on the same level when it comes to stability and integration. Same goes for slavery from Ideology.
hardy_conrad Jun 12, 2023 @ 11:24am 
I don't know about land vehicles, feels like they risk turning Rimworld into any other game and would break gameplay, but boats or any kind of means to exploit and interact with bodies of water would be very welcome for me.
Seal Enthusiast Jun 12, 2023 @ 12:06pm 
Originally posted by hardy_conrad:
I don't know about land vehicles, feels like they risk turning Rimworld into any other game and would break gameplay, but boats or any kind of means to exploit and interact with bodies of water would be very welcome for me.
Naw, realistically by the time you would be able to afford vehicles the game is already pretty broken. Vehicles in mods are the exact same way, costing tons of rare resources that you would probably be better off making into power armor rather then a main battle tank, but at that point who cares, you've already won the game. In addition, they really should add mounted combat and travel to the game. Giddy-up already does a great job of doing this, but I worry for that mod's future given that it is currently on community support.
Playzr 🐵 Jun 12, 2023 @ 12:42pm 
So imagine building a big pirate ship, starting off small and expanding it, making it longer and wider, upgrading it, adding more guns and storage, sailing the high seas to meet other ships, some of which are pirates you need to fight and loot their stuff, stopping off at good land sites to mine some materials then heading back out. Life on the open sea. Lots of sunken treasures to find, places on the sea to visit. A whole mobile base you can steer around the sea or set a destination. A captain, a crew, maybe some new skills like navigation or something.
XelNigma Jun 12, 2023 @ 12:52pm 
Originally posted by Hykal:
Saying Tynan isn't pro customisation is very strange, seeing as Biotech's gene editing is literally all about customisation.

That's actually a great example of what he's saying. Other mods like Pawn Morpher had crazy indepth mutations and had difficulty and unpredictable when playing with the mod.
But biotech's take is very dumbed down and simple. Which being official now restrictions future and past mods that wanted to delve into a more complete genetic system.
Garatgh Deloi Jun 12, 2023 @ 1:01pm 
Originally posted by XelNigma:
Which being official now restrictions future and past mods that wanted to delve into a more complete genetic system.

Why would that restrict anything? There are genetic mods for Rimworld (for example Vanilla Genetics Expanded) that don't use the Biotech system and the Devs haven't shut then down or anything.

Heck even the mod you mentioned (Pawnmorpher) is updated to the current version of the game.
Last edited by Garatgh Deloi; Jun 12, 2023 @ 1:10pm
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: Jun 11, 2023 @ 11:31pm
Posts: 16