RimWorld

RimWorld

Angry spacer Jun 11, 2023 @ 6:56pm
I Havent played in a while
Hello havent played in some time now when i try to create a new world it wont do it, previously i would do this with outdated mods and be just fine
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Showing 1-12 of 12 comments
Malthar Jun 11, 2023 @ 7:37pm 
disable your mods and or update them, doesnt matter if outdated mod did nothing before.
teravisor Jun 12, 2023 @ 1:42am 
Biotech changed a quite a bit so a lot of mods broke and MUST be updated.
Angry spacer Jun 12, 2023 @ 10:41am 
Originally posted by Malthar:
disable your mods and or update them, doesnt matter if outdated mod did nothing before.
So you cant play with outdated mods anymore? thats majority of the workshop . IN 1.3 you could launch with old mods
Chunnyluny Jun 12, 2023 @ 12:30pm 
they need to have the version tag, and other thing is, in 1.4 toxic resistance changed to another name, I forgot the name but anyway, that's why it is not recommended to use outdated mods. a lot of mods are revived by mlie anyway, continued mods, forks reuploads
Malthar Jun 12, 2023 @ 1:02pm 
Originally posted by Angry spacer:
Originally posted by Malthar:
disable your mods and or update them, doesnt matter if outdated mod did nothing before.
So you cant play with outdated mods anymore? thats majority of the workshop . IN 1.3 you could launch with old mods
you CAN play with some outdated mods, BUT, still update them or downgrade your game...
null Jun 12, 2023 @ 3:07pm 
Originally posted by Angry spacer:
Originally posted by Malthar:
disable your mods and or update them, doesnt matter if outdated mod did nothing before.
So you cant play with outdated mods anymore? thats majority of the workshop . IN 1.3 you could launch with old mods
you can play with mod from 1.3 unto 1.4 . I currently have a mod with the wrong tag and it works just fine. When i get my loading screen the mod appear as yellow-gold compared to other but work just fine.
whatamidoing Jun 12, 2023 @ 3:27pm 
It entirely depends on what mod. Nothing's changed in that regard.
Gnasty Gnorc Jun 12, 2023 @ 4:03pm 
I genuinely don’t understand why people get so tripped up on how mods work lol
Sunny Jun 12, 2023 @ 4:48pm 
Old mods work on any version provided that the code they touch is the same between the version they were created for and the new version.

If mods touched a part of code in 1.2 that didn't change in 1.3, you could still use it in 1.3. If the part it touched changed between 1.3 and 1.4, it will not work on 1.4, even though it worked between versions before.

Rimworld did not add some sort of "do not allow any previous gen mods to be used" flag -- the code of the game in whatever part you were modding has been changed for this version, so that's why you were able to use them several expansions in a row, and then not now.

To try and explain better, we'll use rice. This is an example, not a specific notation that rice actually changed (or did not).

Rice is in the base game. In version 1.1, you had a mod that modified Rice so it must be grown next to water.

In version 1.2, no changes were made to the rice. Mod still worked.

In version 1.3, no changes were made to the rice. Mod still worked.

In version 1.4, the base game changed to have White Rice and Brown Rice; the regular rice was removed (again: this is example, it did not actually happen).

When the base game changed the rice, the mod broke, because the thing it depended on (regular rice) was changed.

As a secondary note, it would ALSO have broken if the code for the water changed, since the mod touched that, and ALSO if social interactions were changed, because unbeknownst to you, the mod also added a social conversation between pawns about the rice, and how social conversations were saved changed (one last time: this did not happen, it's just an example).

If any code a given mod touches changes between versions, it breaks.

Using a mod or not using a mod with a given version is entirely dependent on what code was changed between versions. Your game isn't loading because one of those outdated mods is so broken (compared to current code) that the game can't cope with it. It's yelling for the regular rice and can't find it and crashing or freezing as a result.

The Steam Workshop will allow you to only display mods for a given version of the game. You can also set your game to play an old version when your mods still worked. This will solve your issue completely, and you will not ever have to deal with silly "updates" like "new content" ever again.
Last edited by Sunny; Jun 12, 2023 @ 5:07pm
brian_va Jun 12, 2023 @ 5:43pm 
Originally posted by Sunny:

The Steam Workshop will allow you to only display mods for a given version of the game.

tagged by the uploader for a given version, not verified compatibility.
Sunny Jun 12, 2023 @ 5:51pm 
Originally posted by brian_va:
Originally posted by Sunny:

The Steam Workshop will allow you to only display mods for a given version of the game.

tagged by the uploader for a given version, not verified compatibility.

Obviously. User created content is...user defined.

Are you aware of a game or site in existence that guarantees the mods listed on it work in every circumstance? I would be curious to hear about how they handled that. Nexus scans for viruses (and usually finds them, but not always), and Curseforge -- well, let's not talk about THAT, right now, hooboy -- but I don't think I've ever seen a site that verifies _compatability_.
Last edited by Sunny; Jun 12, 2023 @ 5:59pm
Angry spacer Jun 13, 2023 @ 1:14pm 
Originally posted by Malthar:
Originally posted by Angry spacer:
So you cant play with outdated mods anymore? thats majority of the workshop . IN 1.3 you could launch with old mods
you CAN play with some outdated mods, BUT, still update them or downgrade your game...
I went to 1.3 but Dev tools are broken, because of the mod list i need to manually spawn a few things and cant
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Date Posted: Jun 11, 2023 @ 6:56pm
Posts: 12