RimWorld

RimWorld

enaid Aug 7, 2023 @ 10:58am
colonists refusing to attack, standing there getting stabbed until they die ??
its the first raid, its one dude with a knife, i have 3 people all with weapons. i draft them, everything is set right for them to attack, it *says* theyre attacking, but theyre not?? they just stand there, get stabbed up and die. what's the problem here im confused and annoyed >.<

update: it was an issue with one of the religion mods i was using, i think it was stopping people from attacking but still letting them look like they were trying?? anyway i got rid of all the mods affecting religions/ideologies and started a new game and it's working fine now!
Last edited by enaid; Aug 14, 2023 @ 7:25am
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Showing 1-14 of 14 comments
Ninefinger Aug 7, 2023 @ 11:01am 
you drafted the colonist? and then selected them and clicked attack?
enaid Aug 7, 2023 @ 11:18am 
yeah, i draft them, all the settings are set to attack, but they just dont??? im reloading and doing it over and over and they just *will not* attack. they go over there, but they just stand and let the dude stab them to death. i dont understand what im doing wrong
brian_va Aug 7, 2023 @ 11:20am 
Are all 3 incapable of violence?

Mods?
Philtre Aug 7, 2023 @ 11:21am 
Originally posted by enaid:
yeah, i draft them, all the settings are set to attack, but they just dont??? im reloading and doing it over and over and they just *will not* attack. they go over there, but they just stand and let the dude stab them to death. i dont understand what im doing wrong


If they have ranged weapons, they are very poor at close-range combat, so you want to keep them away from the target. Tell them to fire at the target, not melee attack it. If the enemy starts to close in, move them back so they stay at range. If you have one or more melee units, you can move them out in front to help keep the enemy away from your ranged people, but keep in mind that friendly fire is a thing.
enaid Aug 7, 2023 @ 11:29am 
Originally posted by Philtre:
Originally posted by enaid:
yeah, i draft them, all the settings are set to attack, but they just dont??? im reloading and doing it over and over and they just *will not* attack. they go over there, but they just stand and let the dude stab them to death. i dont understand what im doing wrong


If they have ranged weapons, they are very poor at close-range combat, so you want to keep them away from the target. Tell them to fire at the target, not melee attack it. If the enemy starts to close in, move them back so they stay at range. If you have one or more melee units, you can move them out in front to help keep the enemy away from your ranged people, but keep in mind that friendly fire is a thing.

the melee one wont attack, like it says theyre melee attacking but theyre not, they stand there until they go down, whilst the gun person is stood back watching, not shooting the whole time, then they start getting attacked too.

i just dont understand how i cant get any of the three people to even attack him one time T-T its like somethings broken. but i swear i killed a squirrel earlier in this save so im so confused.

is there basic steps i can take to try and work out what the issue is? like i just restarted my computer and that didnt do anything, do i need to do something to see if a mod is causing this? im not good at these things
Ninefinger Aug 7, 2023 @ 11:43am 
https://steamcommunity.com/app/294100/discussions/0/154645214958096471/

You will either need to learn to read the error logs to find the mod that is the problem or start by logically disabling mods you think might affect combat or ones you think are the issue till you find it.

Or make sure you are actually drafted or actually clicking the attack button and they are not set to hold fire and you know it has nothing to do with you not knowing how to attack but rather the game not letting you do it.
Astasia Aug 7, 2023 @ 12:09pm 
It's likely to be a mod related to combat, shouldn't be that hard to narrow down. Melee animation mods, CE, or potentially something that changes how bodies/bodyparts work, that sort of thing. Probably a conflict with another mod.
MadArtillery Aug 7, 2023 @ 12:46pm 
This can happen when drafted when the way they intend to attack isn't a viable option. Such as a ranged attack against someone in melee with them, a melee target they can't reach, lack of line of site and probably another dozen situations. I'd recommend going to assign and setting them to attack instead of flee and undrafting them in combat. ESPECIALLY melee pawns that aren't just acting as a wall as it allows them pursue and engage targets at will massively reducing micro and avoiding the countless stand there and die scenarios I've run into with the draft system. for the most part anytime someone isn't fighting back undrafting will fix it. Sometimes a quick undraft, then draft will be enough as it'll clear impossible orders and get them back in the game.
Last edited by MadArtillery; Aug 7, 2023 @ 12:52pm
Defektiv Aug 7, 2023 @ 12:59pm 
Sounds like a mod issue. When drafted any combat capable pawn with a weapon equipped should auto attack when an enemy is in range. I'm pretty sure even if you disable fire at will they will still defend themselves. Even a ranged equipped person has melee attack stats you can see in their info page.
Astasia Aug 7, 2023 @ 1:58pm 
Originally posted by MadArtillery:
This can happen when drafted when the way they intend to attack isn't a viable option. Such as a ranged attack against someone in melee with them, a melee target they can't reach, lack of line of site and probably another dozen situations. I'd recommend going to assign and setting them to attack instead of flee and undrafting them in combat. ESPECIALLY melee pawns that aren't just acting as a wall as it allows them pursue and engage targets at will massively reducing micro and avoiding the countless stand there and die scenarios I've run into with the draft system. for the most part anytime someone isn't fighting back undrafting will fix it. Sometimes a quick undraft, then draft will be enough as it'll clear impossible orders and get them back in the game.

I've never seen something like this happen. If engaged in melee the only valid option for a drafted pawn is to fight back in melee, there isn't any situation they should just stand there and take a beating unless they were incapable of combat or something was bugged. If you try to order them to make a ranged attack they might briefly stop fighting, but as soon as the pawn ticks again they understand they are in melee and can't fire their weapon so will go back to melee combat. There shouldn't be any way for "orders to get stuck" here without mods interfering.
hardy_conrad Aug 7, 2023 @ 2:02pm 
Although Enaid never comes out and admits "yes I am playing with mods", because he does ask in passing if he needs to do something to see if a mod is a causing it we can infer he is playing with mods. On this basis we may conclude that yes a broken mod is the culprit.
MadArtillery Aug 7, 2023 @ 2:07pm 
Originally posted by Astasia:
Originally posted by MadArtillery:
This can happen when drafted when the way they intend to attack isn't a viable option. Such as a ranged attack against someone in melee with them, a melee target they can't reach, lack of line of site and probably another dozen situations. I'd recommend going to assign and setting them to attack instead of flee and undrafting them in combat. ESPECIALLY melee pawns that aren't just acting as a wall as it allows them pursue and engage targets at will massively reducing micro and avoiding the countless stand there and die scenarios I've run into with the draft system. for the most part anytime someone isn't fighting back undrafting will fix it. Sometimes a quick undraft, then draft will be enough as it'll clear impossible orders and get them back in the game.

I've never seen something like this happen. If engaged in melee the only valid option for a drafted pawn is to fight back in melee, there isn't any situation they should just stand there and take a beating unless they were incapable of combat or something was bugged. If you try to order them to make a ranged attack they might briefly stop fighting, but as soon as the pawn ticks again they understand they are in melee and can't fire their weapon so will go back to melee combat. There shouldn't be any way for "orders to get stuck" here without mods interfering.
They don't seem that smart, just tell a pawn to attack shoot someone that then moves out of line of sight and they'll just stand there getting shot or stabbed and they sometimes get stuck like that in melee with a ranged weapon targeting the person punching them sometimes too. Orders override melee anyway so you can have two people getting stabbed shoot the person stabbing the other one so I'm not sure why you think shoot orders don't override automelee. I have no idea how fast this tick is supposed to be but it clearly isn't fast enough though it is an inconsistent issue for the melee shooting getting them stuck and it seems to primarily happen around walls not other cover. I wouldn't be surprised if it was some sort of LoS bug tied to the behavior when a shoot order is on someone who left LoS. I don't run combat mods and certainly nothing that would effect pawns fighting.
Last edited by MadArtillery; Aug 7, 2023 @ 2:13pm
Astasia Aug 7, 2023 @ 2:43pm 
Ok yes you are correct, if you give them a manual order to shoot at something then they will stick to that order even if the target isn't in LoS or they are engaged in melee. I usually only manually target things like rocket launchers and they drop like instantly, so it's not something I have run into normally. But ya I confirmed it in an unmodded test environment, manual orders take priority over everything else. If they don't have manual orders though they will quickly switch targets as needed and generally always be shooting at something or protecting themselves in melee.
Laurie Aug 8, 2023 @ 5:33am 
If you are using CE and you are using some alien gun that doesnt exist in real life, it wont fire as the ammo for it can not be made. If that is the case you either have to not use that gun or turn CE off.
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Date Posted: Aug 7, 2023 @ 10:58am
Posts: 14