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I don't abuse all the way, research speed is silly, but cannibalism basically became vanilla gameplay to me, I always start with a custom fluid that has it and build from here
If you want some variety there's a vanilla expanded that adds a lot of memes, some utterly broken some actually nice that give the game a spin
But yeah, once you find your comfort zone with ideology it's hard to change, most memes are boring and not developped enough to justify using them
RimWorld is not some inherently perfectly balanced game where adding anything to it tips the scale over and breaks the game, you have a lot of room to roughly adjust things with ideologies and mods and difficulty settings while still keeping things fun.
One of the problems I have with ideology is that instead of integrating with a playstyle, it tends to simply disable all other playstyles, without enhancing the only one that's left.
Let's say you want to play ranchers, you effectively lock yourself out of all the non-ranching gameplay elements, but you don't have anything more to do in the ranching department than if you didn't have ideology
There's some RP to it but it's kinda lacking gameplay-wise
If you are the type of player that does everything everyway in every playthrough and enjoys playing that way, then ya I can see ideology feeling perhaps limiting to you. If you are the type of person that tries everything once or twice but then typically uses the most efficient or convenient strategy from then on, ideology changes what is most efficient or convenient enough to allow you to mix up each playthrough without it feeling like you are wasting time. That to me is absolutely huge, especially with all the modded meme/precept options.
I kept the Ideology stuff simple in my first couple of Biotech runs (just set and forget), and I'll probably do that going forward, making it fade into the background.
The DLC is as impactful as Royalty and on my recent "pure vanilla" run I missed it (but not as much as psycasts), but I find the other choices I make (biome, restrictions I set, etc.) end up being more salient.
Overall, the game will try to challenge you and introduce conflict, but there's a limit where the game can no longer do anymore since your colonists mood are maxed out because of their ideology and etc.
That said, I prefer no-restrictions flexibility for my core colonists so I've always run a saved generic capitalist ideology with minimal impact memes (usually Individualist with Cultured from VE Ideology). My Diversity: Exalted precept however sees me welcome practically anyone provided they are useful, aren't too hard to accommodate at the time they turn up, and don't swap my colony's ideology with theirs.