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You can kill them with pistol at game begining.
Shot and run to never be attacked in close by insects.
Them turning hostile if I threaten their territory isn't a big deal, I don't have any reason to come close. Not at day time at least.
I've done quite a lot for them actually even though I never harvest their jelly: I walled off their tunnel so they don't wander off and starve during the 3 quadrum long cold season (One unfortunately did two years in. It's also to keep predators from targeting them), used dev mode to bring the megascarabs out of hibernation so they don't starve to death (reviving dead ones with dev mode will make the formerly deceased aggressive, so they'll charge at my base), and reloaded whenever actual infestations spawned around the wall (because dealing with them will mean the death of everyone).
No real reason to do all that, but I love keeping the neutral critters about far away from my base.
And if you do get too close and they notice you (red ! will appear), run away - don't engage. They will only pursue a short distance if they are not attacked, then get bored and return home,
Smaller hives are better, I dunno if larger hives are more aggressive, but since they have safety in numbers I would assume so.
Update on those hives
Hive A is safe in corner of the map behind my mushroom farm.
Hive B stopped 2 raids and is slowly losing members.
I'm afraid the next raid will be their last even as raiders start by attacking the hive and engaging them in melee.
Don't think I have means to help them out, they are quite far from my base.
Hive B also acts as a giant freezer for dead raiders, so I might need to haul some stuff away from it in the night for this loot to stop inflating my wealth.
They don't seem to be expensive though.
Jelly they produce has somewhat high value, but as long as you can sweep it off and eat or sell to traders, you're fine.
My pawns just love commiting suicide by stealing jellly at day.
The only mental break one should worry over on hive maps is the Sad Wander which can lead a pawn anywhere on the map, and they will not even defend themselves, let alone run away.
Another issue to look out for is idiot pawns - usually hunters, or tamers - who think they can handle anything, and will instigate an attack on the hive of their own accord I have seen this happen twice, and had to Draft them to leave.
Not sure why they do this, but my guess is the animal they were hunting/taming wandered close and set off the insects, and somehow this triggers the pawn to attack?
I employed a tactic that took advantage of the insect hive's tenders and insectoid hypothermic slowdown (hibernation state).
It was going well until the hive just died. Unconscious insects can not take care of the hive it seems. What's more weird is that my colonists actually opened the freezer room keeping the insect in hibernation, releasing warm temperature into the freezer, lifting the spelopede out of hibernation, when the hive died, spelopede was awake and somehow was not able to keep it good.
The tactic was simple. Kill all insects except one spelopede. Why Spelopede? Because only megaspiders and spelopedes can take care and maintain of the hive to keep the hive alive, which is the source of infinite inject jelly. Spelopede eats less than a megaspider and is easier to takedown if it were to wake up in any case the contraption fails to keep the insect in hibernation. Furthermore I tried to keep the spelopede in an animal bed but I wasn't able to rescue them, however I was able to carry them in draft mode and place them in the bed. But you can not operate on insectoids.
Wiki says the insectoid must be tended and if it's not tended for 17~ minutes it will rapidly detoriate away. In this case, I believe it wants *CONSCIOUS* insectoids. Which means you can't operate a hive with it's members in critical condition. And if we were to keep them conscious, they have this stupid mining mechanic that makes them near imposibble to cage for long periods when awake.
Their jelly can be stolen, but I was unable to produce an automated contraption to collect it, don't forget the jelly spawns forbid, even when in home zones, which would call for micromanegement if you were to make a such contraption.
So one thing I didn't try however is taming the insect which would be hard, but will they even take care of the hive when tamed, how are we supposed to keep its damage at minimal so the tamer does not die? Bloodloss? What if it falls unconscious from bloodloss? The hive will die again.
Honestly, too much bother for just 160 silver per average of 7.5~ minutes.
They'll get wiped in a year or two anyway. :/