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or i can edit shared outfit every winter and summer.
Not great anyway
You don't need to click 24 times.
With this you can have outfits for summer and winter and switch between them with a single click and drag.
By a trivial amount that isn't worth considering. By the time your first set of clothes hit 50% from passive durability loss, you should be able to replace them with something better and no longer be concerned about those resources.
Resources are infinite, so the game is more about maintaining a reasonable level of resources and not hording too much.
Unless we are talking about legendary cataphract armor from an early quest, I don't think there is really any reason to even consider taking off any piece of gear in the game over concerns about passive durability loss. It's not a punishing mechanic and that is not the intended purpose, it just serves as a subtle nudge to start your own clothing production eventually, to make that system relevant. The fact there is no automated way to change clothes seasonally or situationally is the game telling you that's probably not something you should be bothering with.
This hint is GOLDEN !!! Thanks a lot for sharing !! 'Guess, there are a few secrets hidden still, after playing this game for about an era or two ;-))
The mending mod is just about a must have for me, you setup to make a supply of mending kits and just mend everything that's damaged that you don't burn. ( I burn or smelt normal and below then once my people get better I burn good stuff too )
Then I have a do until job to make the items so I have enough to cover the number of colonists worth of that item.
What happens is you burn through resources like mad making junk pieces, recover some it or burn it, eventually train enough to get good enough to make excellent stuff, then you just make new ones for the closet when they take something.
by mid game I have more mats than I know what to even do with, so it doesn't matter.