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https://steamcommunity.com/sharedfiles/filedetails/?id=2877392159
I usually have a concept for the overall base at game start, and I will usually sit there and plan it all out before playing. Sometimes this involves creating and recreating a building many times before I settle on the style that works best with my idea, and then usually creating the other buildings in that style is easier. Still, it can take me over an hour of planning to get things where I'm happy.
- Huge 10x20, 10x30 or 10x40 rec-room (that's also a dining room, early barracks, church, production and research area, teaching area for children, etc. You can easily cram 80% of your stuff in there with only upsides, which is why you make it big, it's all-purpose and will easily reach extreme impressiveness)
- storeroom adjacent to it
- early kitchen in the rec room (not the butchering table though), moved later on to an adjacent room with sterile tiles that combines kitchen, research and hospital.
- bedrooms when needed if pawns start going on breaks often, adjacent to the rec room (one of the two long sides, I make a row of bedrooms, about 3x5 each, and a second row behind it later on)
That's about it, on the two shorter exits of the main room are usually my plantations on one side, and the power generating stuff / genetic and mech buildings on the other side (not even in a room, just left outside). Ideally the killbox is close-by too. Everything is compact, easy to reach, and usually fits in a single building rather than separated stuff. Sometimes I rebuild the church or royal rooms further out later on if there isn't space left adjacent to the rec room, but apart from that everything is centered around it. No corridors, no travel-time
I had the same problem, and found some solutions:
-Build small structures, it rapidly gives a "village" feeling to your colony.
-Ban anything rectangular. I love to do runs with "round" houses to represent huts for tribals, but simply doing "L" shaped houses change the feeling of your colony a lot.
-Don't align things.
-Let a bit more space than necessary between things, it's more natural and let place for decorations.
Then I plan my bedroom block, my bedrooms are always 3x5 and I accept the max mood of +4 easily obtainable with a good wood sculpture and with room for double bed. I put 3 bedrooms together with vents for heating and cooling the middle one. i stack my 3 bedroom complex back to back with 3 others and make sure the doors have access to a 3 wide hallway.
Then I plan my hospital and my crafting room and my throne/rec room similarly with different sizes as long as they are odd number in size and have access to a three wide hallway I am happy,
I then make my three wide hallway go to a T intersection that allows me to toggle raiders to come through either my left or right kill box and I can toggle them indefinitely till they give up with a zoneable animal or a single pawn if it really comes down to it for max safety.
My OCD and I agree with this 100%. Also like Pmutzu, I'm a map terraformer. However I end up building a fortress with a deep water moat on ... about 1/3 of the map. I blame my military training... I *have* to have a defensible base.
On the smallest map I can have twenty four 13x25 buildings, eight 7x25 buildings, and six 7x13 buildings, with a 5xmap-wide barrier wall with auto-turret embrasure bubbles facing out into the wilderness. I can post a screenshot if needed.
Each of the 13x25 buildings get cut into modules for whatever I need, with the back and side huts being devoted to infrastructural duties like mech charging stations, battery storage, generator bays, chemfuel tanks, mortar banks, etc.
Before I was soly doing big rectangles,
Now I go for circles, next i think i'm going for star shaped base