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That's the strange part. Their sleeping beds are in the same room as the kibble stockpile and this room is adjacent to the freezer. Both rooms they have access to but they insist on not eating unless I force them into a space with food like the freezer. If I don't do this, they will starve until I need to rescue them.
I think it might have been a mod error because I removed a few mods that I had been needing to remove for a while and added a new mode (all unrelated to animals) and they seems to be eating again. I don't know if it was because of the mod changes or restarting the game but it seems to have worked
The way you solve it is to have a dedicated kennel for them, and a food storage of kibble next to it or inside of it. That way they will always walk home to sleep, and after they slept they eat the kibble.
Yeah I started a new base biotech and it is way more spread out than usual, almost covering the entire map since it has mountains on 3 sides so I just blocked off the only entrance and put a kill box there. Consequently it takes forever for pawns to get anywhere but the dogs sleep next to the food so idk why that is an issue.
Like I said, this is only true when they aren't very hungry. As their hunger bar gets close to 0 their map awareness becomes larger until they can see the entire map. Occasionally seeing an animal at 0% hunger starting to dip into malnutrition before they go eat is normal. Once an animal reaches 0% hunger they still have more than a full day of being mobile before malnutrition drops them, they will finish whatever task they are doing then immediately go get food, it should never become a serious issue. Having them starve to death with food available is not normal and is likely some sort of mod issue.