Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Mostly due to toxic fallout, and once from a particularly prolific smokeleaf enjoyer. However the vast majority are from pawns who walked on to the map already with cancer. So it's pretty rare, but your mileage may vary.
I am also discounting my forays into Genetic Rim, on the basis that most genetic failures were basically one large tumor, like Deadpool.
Starting at age 23 it's like a 0.01% chance, linearly increasing to a 0.12% chance at age 80, then to 0.16% at age 120. Those are per year chances, it's only rolled on their birthday, and considering the length of a game is only a few years usually, it means it basically doesn't happen.
So the cancer rate increase of the cell instability genes is basically a meaningless value. 500% sounds high, but it's multiplying such a small base value that it still doesn't really do anything.
Edit: Toxic buildup cancer is a different mechanic and a lot more likely, but still pretty rare. It's like MTB 39 days if you can maintain over 80% buildup without reaching 100% and dying. So basically on average if you kept your colonists on the verge of death for a year they might develop carcinoma from that. At lower toxic build up levels it's much less common, MTB of 111 days at 60-79%, MTB of 438 days at 40-59%, and no chance below that.
Here, go nuts.
It's definitely lower than "normal" in the rimworld universe, but not by an extreme amount. I think it works out to like a 10% chance of getting cancer in a pawn's life span, while in reality here and now it's like a 40% chance. The rarity in game is more because we are only seeing such a brief snippet of anyone's lifespan. It's not that uncommon to find old pawns that have spawned with cancer, because the game has already simulated many dozens of those otherwise small checks happening over their lifetime. If a playthrough lasted 80 years instead of 3-5 years it would be a much more common event (without anti-aging mechanics being used).
That said, "priding itself on realism" is not something I think I've ever heard before in regards to RimWorld. Colonies are regularly assaulted by roaming packs of 20lb squirrels, large bands of pirates constantly suicide against your base defenses, wooden peglegs magically regenerate, eclipses last hours and happen several times a year somehow, while people eating on the floor in a dark messy room regularly go on murderous rampages. We can try to explain a lot of this away with scifi-logic and our own headcanon, but at the end of the day RimWorld has always been very gamey, and because it focuses on gameplay instead of realism is why it tends to be so fun to play.
Overall, most of it will have to be handwaved in order to make sense as I've just did, and I'm glad Ludeon left it as vague rather than explaining absolutely everything to the player.
Hmm. I read somewhere cancer risk is fundamentally tied to how often cells divide, with a lot of the harm from stuff like smoking a result of the need for constant tissue replacement in the lungs. Assuming that is the case, perhaps regular plain old injuries ought to generate a small chance of cancer? Wound healing requires new cells to replace the destroyed ones after all.
There's a tradeoff between realism and playability which is tricky to get right. Things like drinking water are pretty universal in survival type games, I'm thinking of Project Zomboid for example. They automate the process so long as you have water in your inventory to ensure it doesn't turn into micromanaging. And Ark even has pooping. But those are games with just one person to manage. Games like Rimworld where you have to control a colony rather than an individual change the equation.
More sad with some animals than others. An elephant never forgets... Until it does.