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I'm putting together a run with Zombieland to start up next week for a last-of-us style game. The mod seems really well-developed. Other than that most mods don't interest me.
I did check out the Vanilla Expanded psycasts mod, and if I were going to add a massive mod (which I doubt I am) I might add that. My understanding is that Hospitality has been repeatedly updated as well, so if you're into running a hotel or... other kind of establishment... check that out.
If you're looking for UI mods I guess I'll be a let down here as. I've been using more or less the same ones off and on since 1.0: Rimhud, Fluffy's Work Tab, Cleaning zones, Pick up and haul, and Area unlocker (additional zones).
Glad you're back, though! Enjoy the rim.
EDIT: I forgot to mention that there are couple of biomes mods that add a bunch of new land features. I saw them promoted on Jadziax's YT channel, and they do look cool.
Replace Stuff so you can actually upgrade your base without it being a pain in the ass.
Alpha animals give more of a reason to want to tame stuff and more pests that are worth dealing with to keep things interesting. Well designed, everything in it is meant to have a purpose, positive or negative for your colony. Better designed then the basegame animals imo.
Speak up and Interaction Bubbles is still a good combination to actually see your colonists interacting and can sometimes clue you in on issues you hadn't noticed.
Rimsenal is also a big ol pile of well balanced and well made stuff.
Depending on your taste lots of alien race mods are still well updated though ones that try to roll aliens into the biotech system seem plagued by technical issues still like missing heads.
Biotech has honestly taken the place of one of my fav mods for robot cleaners and hauler though I still run it as I love my little roombas jsut like my irl one. Misc robots.
Trade UI revised was probably the first mod I slapped in when I came back recently again myself, dear god do I hate the stock trade menu.
Rim-War is still going too, very much user beware though, it can absolutely crush you if you ignore it, or even if you dont, but the world map actually mattering makes the game a lot more interesting in my opinion. Caravans to attack or have trade with you, smaller scouting parties hunting for caravans and seeing raids coming on the map. Just wish raids had more of a cooldown for targeting the player as losing a colony to a quadruple drop pod raid is just unfair as hell. It's tied to individual settlements so if they get you surrounded all hell can break loose. Never piss off the empire in it unless you want to get absolutetly drowned in air dropped power armour. Has issues for sure and is my most hesitant suggestion, glad it exists though.
I'll be seeing all you space cowboys for one wild ride in RimWorld.
Thanks and I'll be seeing all you space cowboys.
RandomPlus is one I forgot about, really good mod if you hate clicking random too many times for specific stats for a particular run.