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If you want to create a xenotype and not start with it but then allow it to spawn in the game, you will have to use mods for that. The "Random Custom" you are seeing is from Alpha Genes, and yes I believe it only works with xenotypes you started with much like with unmodded, it just inserts that normal spawn chance into factions.
A mod that would allow you to add other xenotypes to factions would be like this one:
https://steamcommunity.com/sharedfiles/filedetails/?id=2891975564
I believe you can add any xenotype you created to the spawn lists even if you didn't start the game with one.
Edit: Alternatively, if you create a custom xenotype and apply it to one of the pawns you don't land with, that might also work without needing mods, I haven't tried it. So like with a scenario you might start with "3 of 7" pawns, 3 will be members of your colony, 4 will not, but those 4 pawns are still created and "join the world" as world pawns. This might register their xenotypes as custom ones for that world, allowing them to spawn, but that's just a guess.
Oh I didn't know that custom xenotype is a mod feature! The Xenohuman Pirate Gang faction seems so incredibly obvious to add to Biotech that I absolutely forgot that it was added by a mod and is not part of the base game. Thanks for reclarifying that for me.
And do you use the Spawn Control mod? I've heard it really messes with the xenotypes of all factions, be it vanilla or not that it is really more of a gamebreaking hindrance than something that one should even think about using.
It's a popular mod with a lot of subscribers and ratings, and usually when a mod breaks after an update the recent comments are all about the mod not working anymore, so I'm going to assume the mod still works fine.
I'm ashamed for my stupidity but my entire post seems to have been unnessecary. In my eternal ignoranz I never thought of the idea to just use the console to make my local xenohuman pirate gang attack my base (seems like they haven't raided me for many many years) and even the custom xenotype I created but did not start with was part of their raiding group. So either they do - indeed - use ALL custom xenotypes or my idea with sneakily adding a revered xenotype to a random ideology has worked.
nonetheless, I thank you for your efforts.