Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I have a niche taste, and I use things like Free Pawn Direction, Holsters, and Optional Name Display.
You're calling BS in how many mods I use? That's... cute? What you want to believe is irrelevant.
I reopened RimPy and have my trimmed down list of 745, one at 803, and one at 753. I've apparently long since dropped some mods, but still.
Don't think i would be playing without my mods.
Oskar's mods are fine, and he's a good enough artist he did most of the art for Biotech. But his mods definitely have balance issues. I'm still waiting for Vanilla Outpost Expanded to get a second look at, and I only use a fifth of his mods.
HAR is a toughie, a lot of popular mods are dependant on them, and I fear it will be left by the wayside as Biotech's gene mechanics are far more stable and flexible.
Dont ever use EdB Prepare Carefully. Use Character Editor.
If that's what you think then I suggest you stop thinking. After playing since A14 and having 12,000 hours on Steam, I know exactly how to make my mod list functional. You're new and you don't know much, I get it, but any vet on these forums can tell you exactly how full of ♥♥♥♥ you are. If you're struggling to run 3 simple mods that don't tank performance like that, then the problem is user error; don't project your incompetence on the matter onto others.
for example, mod that gives u the ability to equip several weapons,
you have:
SIdearms = horrible TPS affect, eats performance
or
pocket sand = lightweight af, performance friendly, 95% same action.
What exactly is going on?