RimWorld

RimWorld

Witch ~ Jul 12, 2023 @ 12:13am
How tf do people run +300 mods
Im running rocketman, fish and dubs analyzer and Im still struggling. I already removed all the major problem mods and my game still starts not running smooth after some hours..whats their secret??
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Showing 1-15 of 72 comments
Toastie Buns Jul 12, 2023 @ 12:37am 
Option 1: Do not run dev mode, never see errors and just hope

Option 2: Run dev mode, see errors, attempt to fix conflicting mods with alternate mods that do the same thing, but don't conflict

Option 3: Run optimising mods because you've lost control at this point so may as well try and smooth out the gameplay

EDIT: Option 4: Get better hardware so your CPU is still dealing with a ♥♥♥♥♥♥♥♥♥ of interrupts, but at least there's now more CPU to handle the problems you're causing.
Last edited by Toastie Buns; Jul 12, 2023 @ 12:38am
Witch ~ Jul 12, 2023 @ 12:49am 
Originally posted by Toastie Buns:
Option 1: Do not run dev mode, never see errors and just hope

Option 2: Run dev mode, see errors, attempt to fix conflicting mods with alternate mods that do the same thing, but don't conflictl
But that's the thing, i rarely get errors!
Originally posted by Toastie Buns:

Option 3: Run optimising mods because you've lost control at this point so may as well try and smooth out the gameplay
I'm trying really hard but it's so difficult!!
I already removed a ton of mods before I started this colony. I originally had like 400. I especially made sure to remove all the bigger problem makers.
Originally posted by Toastie Buns:
EDIT: Option 4: Get better hardware so your CPU is still dealing with a ♥♥♥♥♥♥♥♥♥ of interrupts, but at least there's now more CPU to handle the problems you're causing.
my pc is already an absolute beast. I got one of the best CPUs for gaming and 32gb of ram
Last edited by Witch ~; Jul 12, 2023 @ 12:50am
kongkim Jul 12, 2023 @ 1:02am 
I run 376 mods at the moment.

the trick is to know the mods. i have a good PC, and run around 144 FPS.
When i speed up it drops to around 60 FPS.

1: Use RimPY mod manager.
2: Get rid og red errors.
3: Know your mods, there are some mods that kill your FPS no matter what PC you have. Special in late game where you have a lot going on.

Share your mod list. It can be exportet from RimPY.

Also join Dubs rimworld on discord, they often help find bad mods and have a ♥♥♥♥ list om mods that kill your FPS.
https://discord.gg/uTmPBNcB
Witch ~ Jul 12, 2023 @ 1:07am 
Originally posted by kongkim:
I run 376 mods at the moment.

the trick is to know the mods. i have a good PC, and run around 144 FPS.
When i speed up it drops to around 60 FPS.

1: Use RimPY mod manager.
2: Get rid og red errors.
3: Know your mods, there are some mods that kill your FPS no matter what PC you have. Special in late game where you have a lot going on.

Share your mod list. It can be exportet from RimPY.

Also join Dubs rimworld on discord, they often help find bad mods and have a ♥♥♥♥ list om mods that kill your FPS.
https://discord.gg/uTmPBNcB
Currently at work uwu
But I will try to post it once I'm home

And yeah when I cleaned my modlist last week I basically removed everything that was on their ♥♥♥♥♥♥♥♥. I love how direct the people are. You could never have that kind of support on the official server. Getting a straight "this mod is coded by monkeys" is really helpful for that kinda stuff
Astasia Jul 12, 2023 @ 7:48am 
1 mod can have a larger impact on performance than 300 other mods combined. Number of mods isn't the issues, it's the mods you are using. Understand your mods, know which ones are heavy and slow things down, limit your modlist to a low number of them or remove them if they really are necessary.
Kangaroo Salesman Jul 12, 2023 @ 7:58am 
Currently at 436 and zero errors or issue so far, RimPy very much helps, also knowing what mods conflict with other helps in making my modlists.
Grimwulf Jul 12, 2023 @ 8:12am 
Better question is *why* do people run 300+ mods? I never had even 100 mods enabled at the same time, nor did I feel the need to. There is nothing worse than have your colony suffer a FPS death in 16-20 years after you start it. Because this is where the real RW experience begins.
stun Jul 12, 2023 @ 8:17am 
99% of mods have next to zero impact on performance
1% of mods will kill your performance mid-lategame (or right out the door) no matter how few of them you use
Witch ~ Jul 12, 2023 @ 9:30am 
Here's my modlist. It always staarts off great but then declines rapidly over the hours until double speed is barely faster.

I already put rimpy and stuff into it to see if it recognizes any issues. I rarely if ever get errors except minor ones about 10 tick jobs.
Maybe you guys see something off

https://rentry.co/exq22
stun Jul 12, 2023 @ 10:01am 
100% memory holes:
-HAR
-Alpha animals
Other likely problems but I don't know for certain:
-Alpha genes
-Some of the other VE stuff that tick a lot on every pawn
-CAI though I think this is machine dependent and you're probably fine
-giddyup
-research tree

How the ♥♥♥♥ are you going to say
Originally posted by Witch ~:
I already removed all the major problem mods and my game still starts not running smooth after some hours..whats their secret??
When you literally have the two biggest problem mods in the game installed?
kongkim Jul 12, 2023 @ 10:12am 
You also have a lot of mods that add tons of UI info. its nice to have, but the more info that constant need to be updatet on your UI can also take a lot of FPS.

Misc robots also cost FPS.
And can see you have two mining mods, remove one. just to optimize a bit.

Looks at it like this, mods that constant need updates take much more ticks/fps.
So mods like new things to craft etc. only hit performance then done.
But mods that read for info or search map for info all the time cost more on your FPS.
Last edited by kongkim; Jul 12, 2023 @ 10:14am
stun Jul 12, 2023 @ 10:18am 
Originally posted by kongkim:
So mods like new things to craft etc. only hit performance then done.
But mods that read for info or search map for info all the time cost more on your FPS.
Mods which add to the list of things on the right click context menu can also cause problems because they add new jobs (and jobs are evaluated in pathfinding, and it's made a lot worse by HAR). Anything that adds techprints in particular is guilty of this.
Witch ~ Jul 12, 2023 @ 10:22am 
Originally posted by stun:
100% memory holes:
-HAR
-Alpha animals
Other likely problems but I don't know for certain:
-Alpha genes
-Some of the other VE stuff that tick a lot on every pawn
-CAI though I think this is machine dependent and you're probably fine
-giddyup
-research tree

How the ♥♥♥♥ are you going to say
Originally posted by Witch ~:
I already removed all the major problem mods and my game still starts not running smooth after some hours..whats their secret??
When you literally have the two biggest problem mods in the game installed?
I thought HAR had recently a rework? Damn. I only really added HAR for the android mod and thought they had recoded it.

Is Alpha animals really that heavy?
kongkim Jul 12, 2023 @ 10:26am 
Originally posted by Witch ~:
Originally posted by stun:
100% memory holes:
-HAR
-Alpha animals
Other likely problems but I don't know for certain:
-Alpha genes
-Some of the other VE stuff that tick a lot on every pawn
-CAI though I think this is machine dependent and you're probably fine
-giddyup
-research tree

How the ♥♥♥♥ are you going to say

When you literally have the two biggest problem mods in the game installed?
I thought HAR had recently a rework? Damn. I only really added HAR for the android mod and thought they had recoded it.

Is Alpha animals really that heavy?

With that many mods it not about fiding ONE that kills it all. Its more about finding multiple mods that take some FPS.
stun Jul 12, 2023 @ 10:43am 
Originally posted by Witch ~:
I thought HAR had recently a rework? Damn. I only really added HAR for the android mod and thought they had recoded it.

Is Alpha animals really that heavy?
HAR rework made it worse I think, since it was being changed to handle more visual states for children and the graphics overlay is the thing that causes the biggest problems with it. HAR doesn't even do it the correct way (hediffs) so it's especially broken and last I checked (2022) and based on every case I've ever heard it still has literal memory holes that mean you need to restart rimworld every 4 hours or so.
I could be misremembering but Alpha animals adds aoes that pawns check if they're in in a discriminatory way and I've been told that's pretty heavy. I believe that that is the issue, and it scales with all pawns on the map regardless of whether the things that actually spawn the gasses are there or not.
Originally posted by kongkim:
With that many mods it not about fiding ONE that kills it all. Its more about finding multiple mods that take some FPS.
No, it's about specific mods.
Last edited by stun; Jul 12, 2023 @ 10:44am
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Date Posted: Jul 12, 2023 @ 12:13am
Posts: 72