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Option 2: Run dev mode, see errors, attempt to fix conflicting mods with alternate mods that do the same thing, but don't conflict
Option 3: Run optimising mods because you've lost control at this point so may as well try and smooth out the gameplay
EDIT: Option 4: Get better hardware so your CPU is still dealing with a ♥♥♥♥♥♥♥♥♥ of interrupts, but at least there's now more CPU to handle the problems you're causing.
I'm trying really hard but it's so difficult!!
I already removed a ton of mods before I started this colony. I originally had like 400. I especially made sure to remove all the bigger problem makers.
my pc is already an absolute beast. I got one of the best CPUs for gaming and 32gb of ram
the trick is to know the mods. i have a good PC, and run around 144 FPS.
When i speed up it drops to around 60 FPS.
1: Use RimPY mod manager.
2: Get rid og red errors.
3: Know your mods, there are some mods that kill your FPS no matter what PC you have. Special in late game where you have a lot going on.
Share your mod list. It can be exportet from RimPY.
Also join Dubs rimworld on discord, they often help find bad mods and have a ♥♥♥♥ list om mods that kill your FPS.
https://discord.gg/uTmPBNcB
But I will try to post it once I'm home
And yeah when I cleaned my modlist last week I basically removed everything that was on their ♥♥♥♥♥♥♥♥. I love how direct the people are. You could never have that kind of support on the official server. Getting a straight "this mod is coded by monkeys" is really helpful for that kinda stuff
1% of mods will kill your performance mid-lategame (or right out the door) no matter how few of them you use
I already put rimpy and stuff into it to see if it recognizes any issues. I rarely if ever get errors except minor ones about 10 tick jobs.
Maybe you guys see something off
https://rentry.co/exq22
-HAR
-Alpha animals
Other likely problems but I don't know for certain:
-Alpha genes
-Some of the other VE stuff that tick a lot on every pawn
-CAI though I think this is machine dependent and you're probably fine
-giddyup
-research tree
How the ♥♥♥♥ are you going to say
When you literally have the two biggest problem mods in the game installed?
Misc robots also cost FPS.
And can see you have two mining mods, remove one. just to optimize a bit.
Looks at it like this, mods that constant need updates take much more ticks/fps.
So mods like new things to craft etc. only hit performance then done.
But mods that read for info or search map for info all the time cost more on your FPS.
Is Alpha animals really that heavy?
With that many mods it not about fiding ONE that kills it all. Its more about finding multiple mods that take some FPS.
I could be misremembering but Alpha animals adds aoes that pawns check if they're in in a discriminatory way and I've been told that's pretty heavy. I believe that that is the issue, and it scales with all pawns on the map regardless of whether the things that actually spawn the gasses are there or not.
No, it's about specific mods.