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generally, unskilled shooters won't be able to take down a predator/raider before they get in range. i usually give them good melee weapons like knives instead because they usually get more hits in. if you have the sidearms mod, one of both is great
Although for me I usually have a "you get what you can find" policy for any non-combat pawns, and save making new weapons for those who I plan to use them regularly or if they're really good at a skill.
But If I need something for the pawns because I'm not getting raids with guys with guns, then I'll make hand guns or knives depending on what their best skill is.
Also note I use combat extended almost as if it was a requirement, so I'm not sure if you want a different strategy on vanilla.
AKs for everyone!
shield belt for melee and smoke pops for ranged mostly with some shock/insanity lances and a couple fire foams , shield belts or fire foam packs for non violent pawns
if I have pawns that are delicate/wimp or have weak melee due to xenotype then I always make them ranged even if the have high melee/Passion in melee and ranged is 0
No plan survives contact with the enemy, but planning is invaluable.
That's kind of the issue I have with armor unfortunately. It's not practical to have most of them wearing armor all the time, but swapping outfits quickly to respond to a drop pod raid is yikes.
If you think of it in military terms most military facilities would have a dedicated defensive garrison either marines or army troopers, then you have the crew/staff of that facility, and finally civilian contractors. Everyone in the warzone would be armed depending on the location of conflict and the nations fighting I know from speaking to people who were civilians in Iraq and Afghanistan for example that there were times even they were armed. But only the military personnel usually runs around in full tactical gear.