RimWorld

RimWorld

JMSN Jul 10, 2023 @ 6:06pm
Should i give weapons to all my pawns?
I just give weaps to my pawns trained in melee/shooting, but some time a defenseless pawn get in fight with predators or raiders
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Showing 1-15 of 24 comments
screamingcrane Jul 10, 2023 @ 6:17pm 
I give guns to everyone that can use them
Veylox Jul 10, 2023 @ 6:22pm 
Yeah, no reason not to unless you're trying to die
Pinhead Jul 10, 2023 @ 6:53pm 
yes, even low level shooters can get lucky headshots, i even give children tec-9s for the fun of it
Gnasty Gnorc Jul 10, 2023 @ 7:49pm 
Really no reason not to. I give them heavy SMGs or shotguns. They seem like decent weapons for low skill shooters.
Haethei Jul 10, 2023 @ 8:01pm 
just make sure you control them properly, they are really good at friendly fire on accident, so you should make the unskilled shooters reposition when enemies are close to other allies.

generally, unskilled shooters won't be able to take down a predator/raider before they get in range. i usually give them good melee weapons like knives instead because they usually get more hits in. if you have the sidearms mod, one of both is great
Panthercat64 Jul 10, 2023 @ 8:33pm 
Unless they actually can't fight, then its better to have something than nothing.
Although for me I usually have a "you get what you can find" policy for any non-combat pawns, and save making new weapons for those who I plan to use them regularly or if they're really good at a skill.
But If I need something for the pawns because I'm not getting raids with guys with guns, then I'll make hand guns or knives depending on what their best skill is.


Also note I use combat extended almost as if it was a requirement, so I'm not sure if you want a different strategy on vanilla.
Black Jesus Jul 10, 2023 @ 8:39pm 
Originally posted by Jamieson007:
I just give weaps to my pawns trained in melee/shooting, but some time a defenseless pawn get in fight with predators or raiders

AKs for everyone!
Wasted Jul 10, 2023 @ 11:20pm 
i give the kids starting age 3 sniper rifles or charge lances since they have longer range they are easier to protect and I don't use those weapons otherwise usually. rest of ranged paws get charge rifles or assault rifles and some mini guns sprinkled in.

shield belt for melee and smoke pops for ranged mostly with some shock/insanity lances and a couple fire foams , shield belts or fire foam packs for non violent pawns

if I have pawns that are delicate/wimp or have weak melee due to xenotype then I always make them ranged even if the have high melee/Passion in melee and ranged is 0
Last edited by Wasted; Jul 11, 2023 @ 12:10am
Aranador Jul 11, 2023 @ 12:28am 
I give my 'non-combat' pawns a heavy SMG. If you shooting isnt hot, at least shoot a lot.
The Yeen Queen (Banned) Jul 11, 2023 @ 8:20am 
The only ones who don't get weapons are the few who are incapable of violence but still were useful enough to continue using.
CloudSeeker Jul 11, 2023 @ 8:34am 
When combat breaks out, you are most likely not going to be able to give them the weapons they need.

No plan survives contact with the enemy, but planning is invaluable.
Kangaroo Salesman Jul 11, 2023 @ 8:42am 
If they can hold guns, yes.
The Yeen Queen (Banned) Jul 11, 2023 @ 9:08am 
Originally posted by CloudSeeker:
When combat breaks out, you are most likely not going to be able to give them the weapons they need.

No plan survives contact with the enemy, but planning is invaluable.

That's kind of the issue I have with armor unfortunately. It's not practical to have most of them wearing armor all the time, but swapping outfits quickly to respond to a drop pod raid is yikes.
Black Jesus Jul 11, 2023 @ 9:39am 
Originally posted by Night Foxx:
Originally posted by CloudSeeker:
When combat breaks out, you are most likely not going to be able to give them the weapons they need.

No plan survives contact with the enemy, but planning is invaluable.

That's kind of the issue I have with armor unfortunately. It's not practical to have most of them wearing armor all the time, but swapping outfits quickly to respond to a drop pod raid is yikes.

If you think of it in military terms most military facilities would have a dedicated defensive garrison either marines or army troopers, then you have the crew/staff of that facility, and finally civilian contractors. Everyone in the warzone would be armed depending on the location of conflict and the nations fighting I know from speaking to people who were civilians in Iraq and Afghanistan for example that there were times even they were armed. But only the military personnel usually runs around in full tactical gear.
CloudSeeker Jul 11, 2023 @ 10:02am 
Originally posted by Black Jesus:
Originally posted by Night Foxx:

That's kind of the issue I have with armor unfortunately. It's not practical to have most of them wearing armor all the time, but swapping outfits quickly to respond to a drop pod raid is yikes.

If you think of it in military terms most military facilities would have a dedicated defensive garrison either marines or army troopers, then you have the crew/staff of that facility, and finally civilian contractors. Everyone in the warzone would be armed depending on the location of conflict and the nations fighting I know from speaking to people who were civilians in Iraq and Afghanistan for example that there were times even they were armed. But only the military personnel usually runs around in full tactical gear.
That is one of the big reasons I am a massive fan of the Rabbie race mod. I like that they all have dedicated clothing for each type of job they have.
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Date Posted: Jul 10, 2023 @ 6:06pm
Posts: 24