RimWorld

RimWorld

Fenris Jul 8, 2023 @ 5:49pm
Natural Goodwill/Hunting question
How does this work? I settled far away from everyone and had to move because of a certain...event. While I was just on my own in the middle of nowhere I didn't have to deal with the natural goodwill debuff thing. Then I move and now the rep with my ally goes down to zero because of natural goodwill. I'm not five tiles close to them I thought that's what controlled it.
Is there a way to set your hunters to hunt using melee? I have a gene that gives me claws and that increases my melee damage. The claws can bleed out someone QUICK but I can't send anyone to hunt on their own without manually drafting them. Is there a way to fix this?
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Showing 1-14 of 14 comments
Veylox Jul 8, 2023 @ 8:47pm 
Natural goodwill is what each faction thinks of you by default. You can raise or lower goodwill with any faction but they'll regularly readjust towards the "natural" value. It's not tied to anything you do really, it just happens from time to time, your reputation increases or decreases towards natural goodwill. If you play supremacists, your reputation with every single faction will go down everytime, because they all hate supremacists.

I don't believe the base game allows melee hunters, considering it asks you to give your hunters a ranged weapon everytime. Melee hunters would typically get mauled anyway, and drafting is by far the best way to hunt. Automatic hunting is incredibly inefficient because pawns will try to 1v1 beasts from max range and miss 30 times, with awkward pathing, it's much better to just draft a few pawns once in a while, put them in ideal range, blast an animal, and go to the next until satisfied
DaTank Jul 8, 2023 @ 8:50pm 
Melee hunting? Have you never experienced having your entire early game colony brought down by a man hunting guinea pig?!
Fenris Jul 8, 2023 @ 9:13pm 
Originally posted by DaTank:
Melee hunting? Have you never experienced having your entire early game colony brought down by a man hunting guinea pig?!
Nope. My colonists have good melee genes and REALLY bad shooting genes. So far nothing we've hunted has ever killed us.
Fenris Jul 8, 2023 @ 9:15pm 
Originally posted by Veylox:
Natural goodwill is what each faction thinks of you by default. You can raise or lower goodwill with any faction but they'll regularly readjust towards the "natural" value. It's not tied to anything you do really, it just happens from time to time, your reputation increases or decreases towards natural goodwill. If you play supremacists, your reputation with every single faction will go down everytime, because they all hate supremacists.

I don't believe the base game allows melee hunters, considering it asks you to give your hunters a ranged weapon everytime. Melee hunters would typically get mauled anyway, and drafting is by far the best way to hunt. Automatic hunting is incredibly inefficient because pawns will try to 1v1 beasts from max range and miss 30 times, with awkward pathing, it's much better to just draft a few pawns once in a while, put them in ideal range, blast an animal, and go to the next until satisfied
Ohhh ok. Well you see how I could get confused though right? I live near NO ONE and the natural good will thing doesn't shoot off. Then I live where most people go and it fires off.
If I remember right destroying the base of a faction other factions hate makes you likable to said factions right?
hardy_conrad Jul 8, 2023 @ 9:16pm 
Claws sound like a mod thing, so I'm sure there's a mod out there somewhere to let you hunt with melee. Initially I had a lot of fun going about it that way, since the automatic range hunting is not without its drawbacks, but after a while I started to accumulate scars and wreck my gear though.
whatamidoing Jul 8, 2023 @ 9:19pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2900108163
I don't know if I've ever tried using it without a weapon, but it definitely works with one.
Fenris Jul 8, 2023 @ 9:29pm 
Originally posted by whatamidoing:
https://steamcommunity.com/sharedfiles/filedetails/?id=2900108163
I don't know if I've ever tried using it without a weapon, but it definitely works with one.
Need a knife sadly, and all my colonists have knives, several, for their fingers.
Fenris Jul 8, 2023 @ 9:30pm 
Originally posted by hardy_conrad:
Claws sound like a mod thing, so I'm sure there's a mod out there somewhere to let you hunt with melee. Initially I had a lot of fun going about it that way, since the automatic range hunting is not without its drawbacks, but after a while I started to accumulate scars and wreck my gear though.
Yeah I wish I could tell how much damage a gene or implant does. Because they WRECK things. They also have a kill lust as part of their race. Sooo it seems like I need to me a warmongering group killing just about everyone I don't deem as people to keep.
whatamidoing Jul 8, 2023 @ 9:36pm 
Originally posted by Fenris:
Originally posted by whatamidoing:
https://steamcommunity.com/sharedfiles/filedetails/?id=2900108163
I don't know if I've ever tried using it without a weapon, but it definitely works with one.
Need a knife sadly, and all my colonists have knives, several, for their fingers.
I just gave it a decompile thinking I could make a quick mod that just bypasses whatever weapon check method it does with a Harmony prefix, and wouldn't you know, it actually has a setting to do just that. Just have to open the mod settings and check the "enable fist fighting" option.
Fenris Jul 8, 2023 @ 9:40pm 
Originally posted by whatamidoing:
Originally posted by Fenris:
Need a knife sadly, and all my colonists have knives, several, for their fingers.
I just gave it a decompile thinking I could make a quick mod that just bypasses whatever weapon check method it does with a Harmony prefix, and wouldn't you know, it actually has a setting to do just that. Just have to open the mod settings and check the "enable fist fighting" option.
Oh. Mod settings are in the mods area on the main menu aren't they?
whatamidoing Jul 8, 2023 @ 9:45pm 
Originally posted by Fenris:
Originally posted by whatamidoing:
I just gave it a decompile thinking I could make a quick mod that just bypasses whatever weapon check method it does with a Harmony prefix, and wouldn't you know, it actually has a setting to do just that. Just have to open the mod settings and check the "enable fist fighting" option.
Oh. Mod settings are in the mods area on the main menu aren't they?
They're under settings
Fenris Jul 8, 2023 @ 9:46pm 
Originally posted by whatamidoing:
Originally posted by Fenris:
Oh. Mod settings are in the mods area on the main menu aren't they?
They're under settings
Your name explains exactly how I feel. Especially with this race I'm running.
Veylox Jul 8, 2023 @ 9:49pm 
Originally posted by Fenris:
Originally posted by Veylox:
Natural goodwill is what each faction thinks of you by default. You can raise or lower goodwill with any faction but they'll regularly readjust towards the "natural" value. It's not tied to anything you do really, it just happens from time to time, your reputation increases or decreases towards natural goodwill. If you play supremacists, your reputation with every single faction will go down everytime, because they all hate supremacists.

I don't believe the base game allows melee hunters, considering it asks you to give your hunters a ranged weapon everytime. Melee hunters would typically get mauled anyway, and drafting is by far the best way to hunt. Automatic hunting is incredibly inefficient because pawns will try to 1v1 beasts from max range and miss 30 times, with awkward pathing, it's much better to just draft a few pawns once in a while, put them in ideal range, blast an animal, and go to the next until satisfied
Ohhh ok. Well you see how I could get confused though right? I live near NO ONE and the natural good will thing doesn't shoot off. Then I live where most people go and it fires off.
If I remember right destroying the base of a faction other factions hate makes you likable to said factions right?

Yeah that thing isn't clearly explained in-game. There are various ways to modify goodwill, and going too close to another faction WILL hurt it, but that message about going towards natural goodwill happens on schedule, I'm fairly sure it isn't tied to anything you do. Try staying on your remote tile for a while next time and you'll probably see it pop up all the same
Astasia Jul 9, 2023 @ 1:48am 
Goodwill moves toward the natural range very slowly, it ticks like once every 30 days (twice per year) and only moves by a few points per tick. So it's easy to play a while without noticing the mechanic.

Typically the natural goodwiil range for friendly factions is like -50 to 50, so your goodwill will never decay below 50, and if you ally with them your alliance only breaks if it falls below 0. So it's not a mechanic you need to concern yourself with unless you are trying to ally a normally hostile faction like the Pigskins who have default natural reputation of -80.

Your ideology choices can affect natural goodwill ranges though and make things more difficult.
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Date Posted: Jul 8, 2023 @ 5:49pm
Posts: 14