RimWorld

RimWorld

ASS Jul 8, 2023 @ 12:50pm
Drug trade?
or simply sell herbal medicine? each medicine costs 10 and requires no work at drug lab.
what is better?
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Showing 1-14 of 14 comments
ASS Jul 8, 2023 @ 12:52pm 
i am looking for both, oversimplify and maximize profit.
-HoK- Cian Jul 8, 2023 @ 1:40pm 
Im running a drug kingpin run on Rimworld. The only plants I allow my colonists to grow are drug related and I have to purchase or trade for any plant that isn't drug related. Smokeweed is easy to produce and a good money maker.
Seal Enthusiast Jul 8, 2023 @ 2:05pm 
Do both, both have great uses for your colonists regardless. In terms of just raw profit though, I believe flake was stated to be the best for the amount of work and resource inputs, just try not to get your colonists addicted to that stuff, that one will kill them.
Last edited by Seal Enthusiast; Jul 8, 2023 @ 2:07pm
ChrisK(Germany) Jul 8, 2023 @ 2:23pm 
If you have the space then you can also grow cotton, i think. It makes cloth which can be sold quite well for a decent amount of silver.
hardy_conrad Jul 8, 2023 @ 4:48pm 
There seems to have been a fair amount of investigation into the topic, and based on what I've read flake is the way to go. But it's complicated and depends on factors like access to fertile soil and / or hydroponics, how skilled your harvesters are and how fast your cooks are. No real wrong answer ultimately, just do what you enjoy.
ASS Jul 8, 2023 @ 5:08pm 
Originally posted by hardy_conrad:
There seems to have been a fair amount of investigation into the topic, and based on what I've read flake is the way to go. But it's complicated and depends on factors like access to fertile soil and / or hydroponics, how skilled your harvesters are and how fast your cooks are. No real wrong answer ultimately, just do what you enjoy.
i could also breed pigs. they don't need any attention and breed quickly.
Steelfleece Jul 8, 2023 @ 5:24pm 
It's probably a matter of workers. If you're running very low population especially and have lots of growing land, may as well plant, harvest and sell. If you have spare workers with the right skills and only need so many on researchers, may as well keep those hands busy for profit.
Veylox Jul 8, 2023 @ 8:50pm 
I do flake, no point in having multiple sources. Plant metric tons of psychoid (make sure you're well defended first, because your wealth will skyrocket), and as long as you can harvest and cook it on schedule you basically have infinite money. You don't have to go high pop either, the biotech mechs will help planting/harvesting and hauling just fine
Last edited by Veylox; Jul 8, 2023 @ 8:53pm
hardy_conrad Jul 8, 2023 @ 9:20pm 
Yup psychoid is pretty good overall as a cash crop. If you have the biotech dlc using psychoid dependancy xenotypes is also a consideration. Livestock, eh... And yet somehow I always end up having a couple alpaca, heh. Wildlife replenishes so quickly in a suitable biome you can have quite a few colonists hunting constantly to get hides and meat.
True Beard Jul 9, 2023 @ 12:26am 
This thread just gave me some great ideas.

You people are awesome.
Wasted Jul 9, 2023 @ 12:36am 
sell flake , stockpile medicine
pepsigamer02 Jul 9, 2023 @ 6:31pm 
hot take on cash crops but IMO the best cash crop is wood, sculptures have a 1.1X sell multiplier (that also dose not affect colony wealth) and overall have a very good work-to profit ratio for the growers
Seal Enthusiast Jul 9, 2023 @ 8:28pm 
Originally posted by pepsigamer02:
hot take on cash crops but IMO the best cash crop is wood, sculptures have a 1.1X sell multiplier (that also dose not affect colony wealth) and overall have a very good work-to profit ratio for the growers
If you have good constructors you can also sell furniture made from wood.
Last edited by Seal Enthusiast; Jul 9, 2023 @ 8:29pm
Pinhead Jul 9, 2023 @ 8:57pm 
flake sells for a lot with the high life ideology(10 percent sell improvement), and it can make you thousands of silver for someone who has high crafting skill
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Date Posted: Jul 8, 2023 @ 12:50pm
Posts: 14