RimWorld

RimWorld

DerpinJohn Jul 7, 2023 @ 1:39pm
what do people do in this game to have fun?
I came here from the influence of Necesse, i had a ton of fun in that game started reading comments and people kept mentioning this game. i don't get it, i can't wrap my head around this one. i guess build then go to space but in Necesse you go on to explore and find different materials and stuff, in this game i went to raid and could barely carry back half the loot. and you can't go back once you leave. im down for suggestions on how to enjoy this one.
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Showing 1-12 of 12 comments
Veylox Jul 7, 2023 @ 1:51pm 
Haven't played Necesse but it looks like a top-down Terraria clone, you should probably try Terraria instead if you want something similar, Rimworld is more of a management and real-time strategy game, exploration isn't really a focus here, neither is boss-slaying, upgrading a single character, meeting townspeople and other rpg elements. Rimworld's still really good and most likely the better game (because I doubt any Terraria clone can reach Terraria's brilliance) , but don't expect to find a focus on the same game mechanics, they're two different genres. In Rimworld, you manage an entire colony and try to deal with both military threats against it and other events + the whole well-being part. Making sure everyone is well-fed, well-occupied, works with a proper schedule to have a proper production chain, etc. There is A LOT of combat but it's definitely not Terraria or Necesse style, it's closer to RTS like Warcraft
Last edited by Veylox; Jul 7, 2023 @ 2:01pm
Stormbrew Jul 7, 2023 @ 1:58pm 
I treat rimworld like an RTS/RPG.. i build a base, populate the base, fend off attacks, attack other colonies and such. With many mods of course. True 100% sandbox can make your own story do what you want how you want.
Lena Jul 7, 2023 @ 2:00pm 
Necesse is pretty much nothing like Rimworld. like Veylox said, the closest you could get would be Terraria or maybe even Starbound.

Rimworld is more of a simulation, strategy than an exploration game. if you dont enjoy this type of games in general, i doubt you ll find anything to like in Rimworld if your interest is actual exploration. however, if you re into strategy and simulation and overcoming obstacles, this game is great.

edit: oh yeah, and what i actually do in this game that is fun for me: building a base, keeping my pawns alive, fending off stuff, going off the deep end.
Last edited by Lena; Jul 7, 2023 @ 2:02pm
Veylox Jul 7, 2023 @ 2:04pm 
If you like raids and quests you can still do it in Rimworld, a lot of mods and parts of the DLCs focus on the overworld stuff, and there are nice rewards to get there. But if you have trouble bringing back the loot you probably forgot to bring pack animals
Last edited by Veylox; Jul 7, 2023 @ 2:04pm
Defektiv Jul 7, 2023 @ 2:18pm 
Like in most games I'm not a completionist but I do like to take my time and prepare then dominate whatever I'm doing, rather than continuously throwing myself at challenges until it turns out right. I appreciate games where it is an option. Right now I have a breeded colony of practically immortal pawns with a genetically altered team of 8 bionic super soldiers that raids and tanks at $1.5m wealth with post recovery times within a day. And resurrector serum for when rimworld gonna rimworld. And now I'm almost done with a new team of 7 new bionic super soldiers with highly specialized roles that are genetically altered to perfection, sleepless, ageless, deathless, temp tolerant, 2x tough, can eat anything, immune to poison and tox, everything I could pack in and keep metabolism at 0. I'm going to either use them to pursue the archonexus ending or to set up a second settlement on the ice sheet.
Veylox Jul 7, 2023 @ 2:55pm 
How do you even keep metabolism at 0 with all that
Defektiv Jul 7, 2023 @ 3:54pm 
Originally posted by Veylox:
How do you even keep metabolism at 0 with all that

You spend an obscene amount of time checking settlements on a full globe map for over 1000 days to get the right genes, and build the obscene sized lab to craft the pack, and then spend more time farming the archite capsules to make them. But in the end it is so very much worth it.. until an enemy mech one shots their head off. I also do not get everything into the pack and every pawn has to have a customized pack to their skills, but I have melee and ranged gene templates saved for psycasts and non psycasts to make it easier to build one for each pawn. And I also get tox resists from the detox lungs and kidneys, and gut worm immunity from bionic stomachs. But otherwise this is one of the general templates I start with. Specializing each pawn to no more than 2 skills and either melee or shooting lets me stack penalties against the other skills to keep the metabolism down. I'll drop things like kindness and happiness to make customizations per pawn as necessary.
https://steamcommunity.com/sharedfiles/filedetails/?id=3000728071

My favorite is my berserker template though. They pretty much just eat and fight, that's it. But they can tank literally anything and sleep it off over night. And still 0 metabolism.
https://steamcommunity.com/sharedfiles/filedetails/?id=3000731362
JE55BUNN1 Jul 7, 2023 @ 4:30pm 
Not sure on what the play style is for Necesse.

If it is similar to Terraria, then I'll offer this advice.

The colony / town / camp you have is the main character, and the colonists are supporting characters who ensure it's survival, development and potential expansion.

Once you have proofed your colony, it's self-sufficient, can be defended by a group of colonists; then you can start venturing out with a party (with pack animals) and explore.

It is usually 2 to 3 years of my colony's life before I start venturing out to raid, trade or complete little quests. Pack animals will make exploration and looting much easier.

You won't find anything mind blowing in your explorations, mainly materials, weapons and even furniture. You take this back to your base, process these items and from there your capabilities will grow.

I feel it helps to have a theme in mind, or a direction you want your colony to move towards, this will help you.

Do you want a trading hub? A factory colony? Are your herders, farmers, crashed pirates or even a tribal group that moves with the seasons?

Not many people in their game of Rimworld leave the planet. They build a themed colony and play out a story in a sandbox. People might leave the planet eventually, but that's something ''to do'' on a long list; rather than an objective which has formed their colony's direction from day 1.

Hope this helps =)
Last edited by JE55BUNN1; Jul 7, 2023 @ 4:32pm
Steelfleece Jul 7, 2023 @ 5:57pm 
Make a challenge. Drop in an extreme desert with limited supplies. Try to survive deep in the arctic. Be a tribe who starts out with everyone hating them on a scorching jungle planet.

Mess with mods. Turn that desert colony into a casino and resort. Make that arctic colony a base for aircraft-based raids on your enemies. Turn that tribe into an empire over time.

Mess with more mods and DLCs. Get really into genetics and mutations. Cybernetic half-monster soldiers who absolutely won't turn on you honest. Command armies of the dead. Develop nuclear weapons.

Get crushed by a swarm of ferocious cannibals because you forgot to close a door.

It's a bit of a sandbox, in other words. The 'endings' are something you do once and then don't bother with most of the time. You try out different scenarios of your own crafting or others' and see how long you can survive or thrive before you get massacred or bored.
DerpinJohn Jul 8, 2023 @ 1:27pm 
you guys make it seem so interesting i shall try again! but this time with nukes, pack mules and possibly genetically modified super soldiers that definitely wont turn on me in mind. :)
The Yeen Queen (Banned) Jul 8, 2023 @ 1:36pm 
Ultimately it is primarily a colony management sim. ( In spite of Alestair's post, there's no similarity at all to any form of RTS even. None of his description made it anything like an RTS ) Those don't appeal to everyone and simply may not appeal to you either. There's nothing wrong with that and it's not a flaw in the game. There's a lot of depth and nuance to this one and that really draws a lot of people in, especially with a plethora of mods adding on top of that.

There is the action-y part of fending off raids, but that's more...troop management than direct action.
TwisterCat Jul 8, 2023 @ 6:47pm 
Build mines, enslave children, and do drugs. If the that doesn't make the cut, I'll install a bunch of slice-of-life mods, and play a sims-like survival game. If I'm not feeling that, then I'll make a roaming slaver raider clan and see how rich I can get before all my pawns have died.

What can't I do to have fun in RimWorld?
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Date Posted: Jul 7, 2023 @ 1:39pm
Posts: 12