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That's entirely false. With Biotech you can create a custom xenotype at game start using all the archotech genes and make literally immortal super pawns for all of your starters. Many of the "negative" genes aren't really negative and can be used to stack more bonuses, much like how ideology tends to work.
For example with ideology you can only make colonists fine with nutrient paste if you pick the transhumanist meme which comes with some fairly hefty forced resource costs. There's definitely a cost there, it's not a free bonus, but the cost comes with other bonuses. Being forced to keep everyone on neural chargers is expensive but does mean your colony is stronger for it.
You can only make colonists fine with seeing rotting corpses if you pick something like supremacy, raider, pain is virtue or the cannibal meme, all of which come with hefty downsides in other areas. There is some balance there. Then there's stuff like research speed which has no requirements and only exists to be a RP dial to adjust your challenge.
if it makes it too hard then lower the difficulty 1 notch
you're welcome
not a fan of trolls with private profiles also. do you even own this game lol
its always the private profile people i tend to disagree with the most
DLCs are awesome. you will enjoy
"it is not the player's job to balance the developer's game"
Say it with me, kid, "The game IS balanced."
Not the devs's problem you believe everyone has to play some insane Nuzlock Ultrahard difficulty.
What's next, "Permanently remove dev mode, force Brutal difficulty, no scenario editor, no reloading, disable all mods, mandatory Randy, final destination, fox only" on everyone?
The game is balanced. Let others play the blasted game however they want.
game is balanced and so is DLC
ideology mostly makes the game HARDER unless you make a super ez precept
why do trolls hide behind private profiles? do you even own rimworld?