RimWorld

RimWorld

Crafting meds priority
I don't really know What type of work "Medicine crafting" is. I can manually assign a pawn to do it, but he wont stop if his needs get to low ( I discovered this when he became a "Major break risk") any advice for this
< >
Showing 1-2 of 2 comments
Greb Jun 30, 2023 @ 7:40pm 
I think it's Crafting, but it might also be Intellectual. I know I had my master crafter pawn making the meds in my last playthrough, and he was the only one assigned to crafting.

Fabricors, Constructorbots and Paramedic Bots never bothered using the drug station to make medicine either, so I dunno. I often found myself forcing my crafter guy to spend entire days on the 4x medicine task every now and then just to keep topped off.

I think it's a really low priority or something. It's probably under Crafting, but it might be Intellectual, Doctor or even Basic, lol. There's a mod called "Work Tab" which lets you see how many tasks each job is made up from, it's probably somewhere in there. Could just prioritise it above everything else and hope it gets done automatically?

Yeah I just checked, "Synthesize Drugs" is under Crafting. Medicine requires 4 Intellectual and 4 Crafting to make, so I guess if you have a pawn with both of those skill requirements met and assign them high priority with crafting, and there's no other crafting jobs currently ongoing, they should make medicine at the drug lab. Should.
Last edited by Greb; Jun 30, 2023 @ 7:44pm
Gnasty Gnorc Jun 30, 2023 @ 8:29pm 
If you manually assign pawns to work, they’ll do it until either the bill finished or they literally pass out.

I believe drug/medicine crafting is either just general crafting, but I think pawns also need a certain skill to make medicine. I forget which level of which skill they need. Brain farting at the moment.

But it’s not like crafting stone blocks where anyone can do it.
< >
Showing 1-2 of 2 comments
Per page: 1530 50

Date Posted: Jun 30, 2023 @ 4:05pm
Posts: 2