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Speaking of which, am I the only one around here who actively plots against one (or more) of my pawns. "Remember when you 'pigged out' when we zero food? 'cuz I do. Remember when you got into that social fight and bit off my best pawns arm? 'cuz I do. I remember... oh yea, I remember.
I think that's why I really enjoy the kids. Assuming you get the max learning, it almost doesn't matter what comes up... it's all good. And once you pull him out of the growth vat as an adult, that pawn is *yours*.. you built him from the ground up.
I recall this one kid... never got to see her get to adult... but she had like 8/9 skill in crafting, knockin' out my blocks like it was nothing. I had already installed her mechlink, I was just waiting for her 13th birthday so she could finally 'smith' and be the mechanitor she was born to be. Then bad stuff happened. But we don't talk about that. :(
In fact, in that same doomed colony... I had one of pawn I *always* wanted to have, just didn't. She was one of those tortured artists.. she had two stars in art... *and* (this is the trifecta) she was good with plants. Meaning she can cut the 100 wood she needs to make art, which to me is very useful.
I prefer lower numbers but having replacement for every job and being able to caravan out with brute force regularly is good fun
I usually don't recruit past a certain point though, I keep low numbers for a while until one or two couples form, and then I naturally transition into raising kids until I have the appropriate colony size, that way I only recruit perfect pawns
If you feel like you don't have enough connection with pawns in a double-digit colony, try bottom left portrait mod or the new dynamic portrait mod, either of them will instantly make every pawn memorable, you'll be able to tell at a glance who they are and what they've been up to until now, thanks to visual memory
Not only that, but the storyteller makes it hard to maintain a small colony as they throw skilled pawns, or at least able pawns that can take the grunt work off of your important pawns (E.g. cleaning, hauling, etc.)