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Mostly that's a question of which Biotech feature to use... combined with whatever new mod I might've installed prior to run... combined with whatever I've recently done (either positively or negatively)... and then layer in Ideo changes to suit whatever RPG'ie vibe I'm getting off the location/pawns/etc... and then my interest waxes and wanes based on I dunno. Stuff.
Lately I've been on a "screw the animals" kick, which breaks with nearly all of my many hours in the game.
Basically when you reach the point that you have a self-sustaining colony you have just finished like the tutorial phase for that campaign. There is a lot of vertical progression after that.
Then you have mods.
I really like this objective. Logistically, eliminating a faction is an act that creates resource management challenges that one would not necessarily think of beforehand.
It also artificially creates an abundance of resources that can be relied upon to achieve high levels of technology and generate a significant amount of wealth to the colony, which in turn generates more raiding.
As an aside, there is a generous amount of "mods" for RimWorld that greatly enhance the game experience by introducing mechanisms that are not present in the base game for example.
Another trick is that by going to the options, you can change the maximum number of settlements; running multiple settlements introduces additional challenges but offers different access to additional resources.
RimWorld doesn't have that many default objectives I think. You could attempt to build your own spaceship to leave the planet or reach transcendence. While these goals are final, in the case of transcendence it is a long term goal, the spaceship a little less so I think, either way it introduces some interesting challenges I am sure. Personally, I don't look for the "end"; what I like is the drama generated by events that occur naturally.
I have in the past pushed ideologies to the max, playing the morbid role, especially. In general I like to build nice bases with art, wealth, etc, and just that, it constantly increases the value of the base and thus attracts raids, it's a balance I like, hence a valid reason for not eliminating all enemy bases, ha ha ha.