RimWorld

RimWorld

Joramiin Mar 4, 2023 @ 5:24pm
No goals
Hey there, I have a more personal problem, that when I go into the game, create a new colony and then play something, build up my ''base'' etc etc, at some point I have the feeling that I don't know what else to do can you know what i mean? like i don't have any goals or anything, do you have any ideas how i can set my own goals? or do you have general goals for me? Thank you: D
< >
Showing 1-7 of 7 comments
marcusaddamsson Mar 4, 2023 @ 5:59pm 
I've mostly been cranking the difficulty up (Blood 'n Dust).. and starting with only one or two pawns (rolled honestly), in a 30/60 (or 20/60) boreal mountain tile. Then if I can even get off the ground... I decide what kinda game I wanna play, based on the pawns I've collected so far.

Mostly that's a question of which Biotech feature to use... combined with whatever new mod I might've installed prior to run... combined with whatever I've recently done (either positively or negatively)... and then layer in Ideo changes to suit whatever RPG'ie vibe I'm getting off the location/pawns/etc... and then my interest waxes and wanes based on I dunno. Stuff.

Lately I've been on a "screw the animals" kick, which breaks with nearly all of my many hours in the game.
Last edited by marcusaddamsson; Mar 4, 2023 @ 6:00pm
AldouzTek Mar 4, 2023 @ 6:30pm 
Yeah why not start from most basic goal "eliminate the enemy" faction
Astasia Mar 4, 2023 @ 8:10pm 
Filling all your core colonists with full sets of bionic parts is a fairly standard and attainable goal. Longer term goals might be to extract all surface resources from your starting map and cover the entire thing with constructions. Wiping out enemy factions as mentioned is another good long term goal. Equipping everyone with full legendary cataphract armor and charge rifles is a tough one, even with production specialists. With Biotech there are loads of long term goals, creating the perfect genetic super soldiers, pushing through multiple generations of offspring, or mastering the mechanator stuff.

Basically when you reach the point that you have a self-sustaining colony you have just finished like the tutorial phase for that campaign. There is a lot of vertical progression after that.

Then you have mods.
Hykal Mar 4, 2023 @ 9:42pm 
If you're using mods, I recommend downloading Vanilla Books Expanded and trying to collect every type of Book in the mod. If you wanna go crazy, have it be of every quality too. Make a big fancy library and recreate the Library of Alexandria/House of Wisdom.
Jigain Mar 4, 2023 @ 9:59pm 
My general long term goal is to research all the projects. This is while starting as a tribal and using a bunch of mods to alter research (TechAdvancing, Research Reinvented, Semi Random Research being the big three). Also tend to crank down research speed by 20-30%.
null Mar 4, 2023 @ 10:11pm 
Originally posted by Tolli_games:
Hey there, I have a more personal problem, that when I go into the game, create a new colony and then play something, build up my ''base'' etc etc, at some point I have the feeling that I don't know what else to do can you know what i mean? like i don't have any goals or anything, do you have any ideas how i can set my own goals? or do you have general goals for me? Thank you: D



Originally posted by AldouzTek:
Yeah why not start from most basic goal "eliminate the enemy" faction
I really like this objective. Logistically, eliminating a faction is an act that creates resource management challenges that one would not necessarily think of beforehand.

It also artificially creates an abundance of resources that can be relied upon to achieve high levels of technology and generate a significant amount of wealth to the colony, which in turn generates more raiding.

As an aside, there is a generous amount of "mods" for RimWorld that greatly enhance the game experience by introducing mechanisms that are not present in the base game for example.

Another trick is that by going to the options, you can change the maximum number of settlements; running multiple settlements introduces additional challenges but offers different access to additional resources.

RimWorld doesn't have that many default objectives I think. You could attempt to build your own spaceship to leave the planet or reach transcendence. While these goals are final, in the case of transcendence it is a long term goal, the spaceship a little less so I think, either way it introduces some interesting challenges I am sure. Personally, I don't look for the "end"; what I like is the drama generated by events that occur naturally.

I have in the past pushed ideologies to the max, playing the morbid role, especially. In general I like to build nice bases with art, wealth, etc, and just that, it constantly increases the value of the base and thus attracts raids, it's a balance I like, hence a valid reason for not eliminating all enemy bases, ha ha ha.
Laurie Mar 5, 2023 @ 2:24pm 
Whenever you get sick of the game, build a Ship Reactor, then start it and fight the final battle. Then you can use development mode to build the rest of it, and put all your pawns in and start the ship. The story is over. Back to menu.
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Mar 4, 2023 @ 5:24pm
Posts: 7