RimWorld

RimWorld

Ven Mar 2, 2023 @ 10:05am
Raiders give up (or finish) Raid too soon, too easily
With tons of mods, it is always difficult to keep a balanced Game but since some time, I experience that Raids and Attacks destroys my walls, embrasures and maybe some interiours - but then take what they can get and leave.

That may be nice sometimes but mostly it is a bit frustrating, cause there is no real "Danger" in Raids anymore. Theres a ton of weapons and stuff from dead Raiders bulking in front of my walls and thats what following Attackers take and just leave...
So it is sufficient for me to not react at all, when an Attack begins, because by the time they breached my walls and are going to storm my Colony, they just leave.

Whats your experience to that issue? Any tipps? Any Mods you would recommend?
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If them taking discarded equipment from dead raiders and leaving is the issue, then maybe burn, smelt, move, and/or trade those away?

Eventually you'll run out of stuff for them to steal anyway, and the problem will likely solve itself.
Jigain Mar 2, 2023 @ 8:33pm 
I know I used - or use? - a mod that changed the raid flee threshold from the standard 50% to a slider with a minimum and maximum value. I remember I set it to have raiders flee at a random point between 75% and 90% losses. I think it was Mehni's Misc Modifications. I don't think it was updated for 1.4 though.

I think there are several other mods that make raiders never flee.
marcusaddamsson Mar 2, 2023 @ 8:33pm 
Originally posted by Ven:
With tons of mods
{snip}
Whats your experience to that issue? Any tipps? Any Mods you would recommend?

I feel like you just answered your own question. Clearly one of the mods is misfiring, or you've tweaked some option(s) enough to get raiders to do this... and your solution is to "Add another mod to the pile and hope it all just sorts itself out"...?

Not "Remove the likely culprit and/or searching thru the options on the ones you have"? If nothing else, you should at least give a list of the mods you think are most likely candidates so these nice ppl can at least kinda help ya... ;)
Aranador Mar 2, 2023 @ 9:49pm 
It may also be that you have too big a map or no esilly discoverable path into your base.
Security Cam #7 Mar 2, 2023 @ 11:55pm 
Originally posted by Ven:
Any tipps? Any Mods you would recommend?
Removing whichever mod causes the value of those weapons on the ground to skyrocket, prompting the raiders to steal them as they consider them valuable items.
Ven Mar 3, 2023 @ 12:13am 
Originally posted by marcusaddamsson:
Originally posted by Ven:
With tons of mods
{snip}
Whats your experience to that issue? Any tipps? Any Mods you would recommend?

I feel like you just answered your own question. Clearly one of the mods is misfiring, or you've tweaked some option(s) enough to get raiders to do this... and your solution is to "Add another mod to the pile and hope it all just sorts itself out"...?

Not "Remove the likely culprit and/or searching thru the options on the ones you have"? If nothing else, you should at least give a list of the mods you think are most likely candidates so these nice ppl can at least kinda help ya... ;)

Well, I answered no question, because don't you think I already thought about this most obvious choice of action? No tweaking Raider-Mods in my list...



Originally posted by ᲼⁧⁧Smelly Fish:
Originally posted by Ven:
Any tipps? Any Mods you would recommend?
Removing whichever mod causes the value of those weapons on the ground to skyrocket, prompting the raiders to steal them as they consider them valuable items.

This seems to be the second obvious reason for my problem and I really didnt thought about it! Thanks, I will take a look!

Map size is medium and smelting/burning the stuff is indeed an option...
Most of the time the Raiders destroys any part of my walls instead going into my base after they breach a hole in my defenses...
Ven Mar 3, 2023 @ 12:15am 
Originally posted by Jigain:
I know I used - or use? - a mod that changed the raid flee threshold from the standard 50% to a slider with a minimum and maximum value. I remember I set it to have raiders flee at a random point between 75% and 90% losses. I think it was Mehni's Misc Modifications. I don't think it was updated for 1.4 though.

I think there are several other mods that make raiders never flee.

"Raiders never flee" - thats the hint i needed! English isnt my mother tongue, so sometimes my mod searchs go into the wrong direction :)
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Date Posted: Mar 2, 2023 @ 10:05am
Posts: 7