RimWorld

RimWorld

Geothermal Power Not working?
Hey there I'm playing in 1.3 if that's important. I just finish making my first geothermal power system but its not powering anything. I'm pretty sure I have it all connected. I have a screenshot but I don't know how to share it on a discussion.
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Showing 1-15 of 20 comments
null Mar 13, 2023 @ 4:34pm 
Originally posted by BlazingCynder:
Hey there I'm playing in 1.3 if that's important. I just finish making my first geothermal power system but its not powering anything. I'm pretty sure I have it all connected. I have a screenshot but I don't know how to share it on a discussion.
an image would help. I believe you can paste a link from an image sharing service.
White Rider Mar 13, 2023 @ 5:02pm 
yeah you can post links, so imgur or something would work.
Steelfleece Mar 13, 2023 @ 5:41pm 
When you click to place blueprints for anything in the power tab, your power grid should become visible. Make sure there isn't a missing conduit somewhere.

I'd say be certain there's no event causing power issues (solar flare or the like), but you'd have other power plants by this point and would have noticed already. Just mentioning it in case.
Veylox Mar 13, 2023 @ 8:00pm 
It works, it's currently powering everything
Wasted Mar 13, 2023 @ 8:50pm 
your wind generator needs conduit to connect it to the grid
Last edited by Wasted; Mar 13, 2023 @ 8:51pm
Doom Sayer Mar 13, 2023 @ 10:00pm 
Freezer damaged probably actual issue. Also If something was connected to another power source or conduit when built it needs to be reconnected. (click device click reconnect)
Last edited by Doom Sayer; Mar 13, 2023 @ 10:01pm
Astasia Mar 13, 2023 @ 11:44pm 
One cooler is not going freeze a room that size on a map that hot, especially with 4 torches in the room (which generate a fair amount of heat). Your power works (other than your wind turbine as mentioned), you just need more coolers and to replace the torches with lamps.
BlazingCynder Mar 14, 2023 @ 6:44am 
Originally posted by Doom Sayer:
Freezer damaged probably actual issue. Also If something was connected to another power source or conduit when built it needs to be reconnected. (click device click reconnect)
I didn’t even realize it was damaged thanks for pointing that out
BlazingCynder Mar 14, 2023 @ 6:44am 
Originally posted by Astasia:
One cooler is not going freeze a room that size on a map that hot, especially with 4 torches in the room (which generate a fair amount of heat). Your power works (other than your wind turbine as mentioned), you just need more coolers and to replace the torches with lamps.
Ok. That makes sense. Thank you so much!
iller Mar 14, 2023 @ 11:50am 
Even if you connect everything just right, Geothermal just LIES about its power generation being "consistent".

For instance I have FOUR geo plants, backed up by 4 wind turbines (each one is currently catching medium to strong wind) and 2 solar panels for a medium base that is only powering 2 sun lamps. .., yet I'm only in Net/Excess of 700 watts right now when it should be several thousand watts. ...and other times, I'm around 6000 excess watts.

So either something has been bugged with Geothermal and the community hasn't isolated yet. ...or this is just a hidden downside to Geothermal where it also phases with the thermal "Vents"
null Mar 14, 2023 @ 12:08pm 
My experience is there is a sort of delay when I power a base the first time, sort of like if the electricity had to propagate and sometime a faulty equipment can damage electricity conduit, some other time it seems like a portion of a conduit become inactive and it affect my output. That is why I use batteries.
Oragepoilu Mar 14, 2023 @ 12:24pm 
Originally posted by iller:
Even if you connect everything just right, Geothermal just LIES about its power generation being "consistent".

For instance I have FOUR geo plants, backed up by 4 wind turbines (each one is currently catching medium to strong wind) and 2 solar panels for a medium base that is only powering 2 sun lamps. .., yet I'm only in Net/Excess of 700 watts right now when it should be several thousand watts. ...and other times, I'm around 6000 excess watts.

So either something has been bugged with Geothermal and the community hasn't isolated yet. ...or this is just a hidden downside to Geothermal where it also phases with the thermal "Vents"
99.999999% chance it's user error in your case. Im not saying it's 100% because there is a chance an alien invaded your computer and tricked you.

It's really not hard to see where the problem is - First look at your wires and see where thing aren't connected (you can pause the game, and click on a wire to see the power stats of this grid and compare to other spot to see if it's different).
Once you figure if everything is fully connected, you can also check if some of your building are broken down (won't work, even if full hp).
Also take note that a lot of bench can quickly use tons of power. 4 Geo is 14,400 power, but two sunlamp is already 5,800 power during the day. You would only have 8,600 power left during the day that can quickly be used by door (50), bench (120 to 250), smelter (700), scanner (700), heater (175), cooler (200), and TV (200 to 450). not even talking about eventual turret.
4 geo and 4 wind doesn't sound impressive at all for a "medium" base.
I would try to place some solar to power my sun lamp, because it's more reliable and both work during the day, avoiding wasting energy into battery (battery aren't 100% efficient. actually, they sucks).

You didn't mention any battery, but I would assume you have some ... maybe not enough tho, considering you try to power two sun lamp, you could get quite a lot of power stored during the night because of your geo/wind.
Last edited by Oragepoilu; Mar 14, 2023 @ 12:25pm
Veylox Mar 14, 2023 @ 12:27pm 
Originally posted by iller:
Even if you connect everything just right, Geothermal just LIES about its power generation being "consistent".

For instance I have FOUR geo plants, backed up by 4 wind turbines (each one is currently catching medium to strong wind) and 2 solar panels for a medium base that is only powering 2 sun lamps. .., yet I'm only in Net/Excess of 700 watts right now when it should be several thousand watts. ...and other times, I'm around 6000 excess watts.

So either something has been bugged with Geothermal and the community hasn't isolated yet. ...or this is just a hidden downside to Geothermal where it also phases with the thermal "Vents"

I never even use fluctuating power generation and my net/excess doesn't move unless there are events or issues with the power grid, so it's probably a problem on your end. Try a colony with only geothermal and you won't see anything move
whatamidoing Mar 14, 2023 @ 12:57pm 
Originally posted by iller:
Even if you connect everything just right, Geothermal just LIES about its power generation being "consistent".

For instance I have FOUR geo plants, backed up by 4 wind turbines (each one is currently catching medium to strong wind) and 2 solar panels for a medium base that is only powering 2 sun lamps. .., yet I'm only in Net/Excess of 700 watts right now when it should be several thousand watts. ...and other times, I'm around 6000 excess watts.

So either something has been bugged with Geothermal and the community hasn't isolated yet. ...or this is just a hidden downside to Geothermal where it also phases with the thermal "Vents"
I rely solely on geothermal at (at least what I consider) the midgame. I start with no tech and only make the jump to electricity after dumping all that extra research into geothermal because it is perfectly consistent, barring breakdowns and solar flares/EMI of course. It's never fluctuated once for me.
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Date Posted: Mar 13, 2023 @ 4:26pm
Posts: 20