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I'd say be certain there's no event causing power issues (solar flare or the like), but you'd have other power plants by this point and would have noticed already. Just mentioning it in case.
For instance I have FOUR geo plants, backed up by 4 wind turbines (each one is currently catching medium to strong wind) and 2 solar panels for a medium base that is only powering 2 sun lamps. .., yet I'm only in Net/Excess of 700 watts right now when it should be several thousand watts. ...and other times, I'm around 6000 excess watts.
So either something has been bugged with Geothermal and the community hasn't isolated yet. ...or this is just a hidden downside to Geothermal where it also phases with the thermal "Vents"
It's really not hard to see where the problem is - First look at your wires and see where thing aren't connected (you can pause the game, and click on a wire to see the power stats of this grid and compare to other spot to see if it's different).
Once you figure if everything is fully connected, you can also check if some of your building are broken down (won't work, even if full hp).
Also take note that a lot of bench can quickly use tons of power. 4 Geo is 14,400 power, but two sunlamp is already 5,800 power during the day. You would only have 8,600 power left during the day that can quickly be used by door (50), bench (120 to 250), smelter (700), scanner (700), heater (175), cooler (200), and TV (200 to 450). not even talking about eventual turret.
4 geo and 4 wind doesn't sound impressive at all for a "medium" base.
I would try to place some solar to power my sun lamp, because it's more reliable and both work during the day, avoiding wasting energy into battery (battery aren't 100% efficient. actually, they sucks).
You didn't mention any battery, but I would assume you have some ... maybe not enough tho, considering you try to power two sun lamp, you could get quite a lot of power stored during the night because of your geo/wind.
I never even use fluctuating power generation and my net/excess doesn't move unless there are events or issues with the power grid, so it's probably a problem on your end. Try a colony with only geothermal and you won't see anything move