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...except for the raiders who specifically break through ENTIRE MOUNTAINS just because.
Leave your main entrance open, raiders will walk all the way around your base to go through that opening as long as they can path to some sort of furniture/workbench/generator/farm type object to go deal damage to. If you don't want to leave a door open, you can build a few stools or whatever near your defenses and raiders will go for those.
The primary objective of a raid is to deal damage to vulnerable infrastructure, once they do enough damage they leave. If they can't reach any vulnerable infrastructure they attack walls in an attempt to get inside. If they see something valuable enough on the ground near them they may decide to steal it and leave. Raiders are not targeting your colonists and bloodshed is not their goal, they want to pillage, but will attack what they consider a nearby threat and kidnap when the opportunity presents itself.
Yeah I know you're not talking about breach, that's why I gave you the right answer ; don't put walls cutting off raiders from colonists. Goes for closed doors too. Just let them have a path to someone, even if it's just a single entrance, or they'll make the path themselves with force. They're not attacking walls, they're attacking YOU, you just surrounded yourself with walls.
2. If it´s those sappers - have an active turret behind the walls. Don´t cover that spot, which is the open path to Your beds, so they will still go there. I mean that part behind the wall. Else they need to cover every square behind the walls.
So the only thing which comes in at random spots are drop pods, but somehow when i did that kind of setup - i never had such a raid, but i had turrets covering everything outside of buildings, except for like 5 squares at the entrance.
You are not understanding. Perhaps this video will help better.
https://youtu.be/eTJf0-pusxQ