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be warned, not all mod are compatible with it, plus rw was not thought around this, you may have gameplay balance issues
The reason why many don't like CE is because :
1. It drastically alters the game balance. Every gun has longer range which means melee isn't as viable.
2. Lots of mod conflicts. The CE Team does actually patch popular mods quickly but boy is it a pain.
3. Ammo management is busted. A bit of steel and you get hundreds of rounds of ammo.
4. Triviliases fights against manhunter packs and tribals, even if the latter has new grenades.
5. Mechanoids are stronger and reworked with even the pikeman shooting a grenade instead of bullets.
6. Adds new materials such as a chemical that needs to be grown to use on explosives.
If youre insisting on using it, wipe your modlisf, JUST install CE and spawn some raids. It's not as good or as fun as its defenders claim.
I don't think it'll solve your issue with the combat being bland.
So, why do I love it..
I play long sessions and don't mind the mechanics and micromanagement because CE adds realism. Infestation? Reload with hollow points, no prob. I do spend a lot of time leaning on the space bar as raids develop.
Bottom line, it's really about your play style.
Do you want to use real world tactics to conquer your enemies? Or do you want balance and are OK with Tynan's random dice roll mechanic in combat that's akin to Jagged Alliance or XCOM? Pick your poison.
So they play high difficulty game, but with mods to make it easy :)
Also embrasures don't exist in vanilla, and anything that has them is basically a cheat code
Can't or not want? If i able to make nice fortification to save my pawns why i shouldn't? And does it matter what combat mod i'm using or not using?
I've not used CE but I do have Yayo's Combat 3. It has an ammo system as well as a bunch of other features including armour tweaks so late game factions pose more of a threat (and your faction too once you start teching up to better armour). Pretty much all of it's options are toggleable.
I don't actually use any of those options though. I only use it for the animations that it adds to guns.
Walls are solid (makes breaching tougher for you and enemies),
Run and gun (enemies can run and gun too),
Yayo's combat 3 (just for the gun animations. everything else is turned off),
Melee animation (looks amazing. extra features turned off),
Search and destroy (this and defensive positions just help a lot so you don't have to micromanage combat extensively unless you really want to capture people instead of kill them),
Defensive positions,
Simple side arms (give your guys with guns a backup melee weapon or shorter range gun for close quarters, or give your melee guys pistols so they can fight at range if they really have to).
That's all I use for mods that change combat mechanics. Between these and a variety of faction mods, it's all I need.
But if you do like this kind of stuff... Well, it's an awesome mod that'll make battles much more realistic, deep and diverse. And much harder in general, too, for example:
1) mechanoids, direct energy weapons and explosives will be much deadlier (for example the latter will scatter frags around so just because you're outside explosion radius doesn't mean you're safe)
2) your people can get suppressed from all the bullets flying at them and will flee or hunker down in panic
3) a single shot through a heart or a liver and your colonist is instantly gone
4) gunshots cause realistic bleeding so that 90% of time people won't die upon being shot but will bleed out rapidly if you don't stabilize them (just like IRL)
5) power armor feels like a power armor should and will deflect arrows and even small caliber rounds, also no more ♥♥♥♥♥♥♥♥ like experienced and well equipped soldiers dying to turtles and hares
6) accuracy isn't ♥♥♥♥♥♥♥♥ anymore - most shots will miss which is definitely realistic, but your skilled shooters will actually have some consistency of hitting enemies, meahwile no more ♥♥♥♥♥♥♥♥ like missing a shotgun shot from point blank. Oh and by the way, shotguns now do have spread. Unless you load them with slugs...
However, there are also some problems:
1) compatibility: the above posts in this thread mostly exaggerate it since you can easily configure a modlist for hundreds of mods without running into a single CE-related issue, also unlike a few years back most of the time you don't even need to install a patch because it's internalized either by CE mod or the mod you're subscribing to and the number of patches made on the CE side grows with each update. BUT you WILL stumble upon incompatible mods from time to time and cry you can't use them, so be prepared. On top of that, when Tynan breaks everything modders worked for the past year updates the game CE will most likely be the last mod you use to update because of how complex it is
2) while many aspects about combat are harder, some are much easier, for example manhunters and tribals - of course if you're after realism it all makes sense and you'll appreciate it since historically even the fiercest warriors've been losing against much worse guns than you can use in Rimworld, but if you just expect every battle to be tough and challenging, well, CE won't cooperate
3) RNG can be frustrating since CE amplifies bad luck scenarios. Before you get some nice armor, be prepared for lots of shot-off necks
4) modern armor is too op, even a simple vest will make huge differences against even sci-fi weapons, probably least realistic aspect of CE combat
5) CE has its equivalent of manhunting turtles killing a guy in power armor when it comes to crafting: instead of combining gasoline and plastic to make napalm or something, you grow it as crops. And it even isn't called napalm.
6) as seen in the thread above, some people will insult you for daring to enjoy it or recommending it to someone. Not something you have to or should care about, but in case it happens you won't be sure if a mod is CE compatible and will need to ask... brace yourself, I guess, sometimes you might be unfortunate. But most people actually won't attack you and most modders post this info in their FAQ, so you should be fine.