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You could also try upping the difficulty, or continuing to play even if one or several valuable colonists were lost. I've seen some YouTubers and people on these forums mentioned that they stopped playing because of the latter, and even though that's their decision, RimWorld in my opinion— is best played if you see it as a story of the colony rather than just one or two people. Otherwise, virtually most of your runs will prematurely end because your favorite character died from a Flu or a brainshot.
Set a goal for your gameplay activities that is something other than "Survival" or "Win."
Building an interesting/cool/fun base is generally the prime candidate for a player-goal. There may be some other goals you can work with in the DLC and there are certainly many mods out there to choose from to add new things for you to work towards as well.
Most players don't finish the game all the way through to the victory conditions. For myself, if I'm in a Rimworld mood, I'll play until I think up something cool to do that may be easier/better/funnerer to do in a new start than my current game.
For example, my latest play through, my goal was to eradicate all civilization on the planet except my colony. I have achieved that goal in principle since no other faction can stand up to me, including the Empire. I don't need to actually clear every base on the map at this point. I've "won" this save.
My next save I'm heavily considering the new Vanilla Factions Expanded: Empire mod and reaching the final quest of that mod. It'll be the first time in almost 2300 hours that I've planned to reach an ending that I didn't create for myself.
Yea Civ#.. I'm lookin' at you. You know everything past gunpowder is just ... iterative blah.
Also. Different new game.
Thanks for not-i-c-i-ng.