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I really recommend giving mods a chance. Particularly in RimWorld, there is an amazing amount of great mods. The base game feels completely barebones compared to what it can be with mods.
I am like that in most games as well. I stay away from mods and just stick to vanilla.
This game is one of the very rare exceptions. In vanilla, I could enjoy it somewhat - but with mods, it has become my absolute favourite game.
Granted, dealing with mods can be a bit of a hassle - it's hard to find the great mods you want when you don't even know which ones exist, and then you have to pay attention they work well together. But I can only repeat my recommendation to give it a try - it's really, really worth it in RimWorld.
Or, disable the unwavering mechanic in the custom difficulty settings (can be done mid playthrough no problem) and make the slave a colonist.
Or, get the man another lover and ignore the slave. If your ideology is one spouse only for some reason, then it sounds like it's time for an execution ritual.
If you just want the babies, see the above post by Helios.
Mods can sometimes be tricky to keep up with, but can allow quite a bit of fun.
In some games like The Sims 3, you definitely need mods, as the game is unstable.
But mods like Nraas Overwatch can stabilize it, because it catches errors and glitches. And can keep your save from getting corrupted.
(In one session I had, Overwatch once reported it fixed 1,500 errors!)
In other games like Stardew Valley, they can add some extra content or tweaks to make it more fun.
Like Seasonal Outfits, which gives the NPCs a selection of various outfits, for different weather, seasons, and festivals.
(Haley's default airy blouse and short skirt might be nice in summer, but would make no sense to wear in winter)
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For Rimworld, I like having a few tweaks here and there.
One mod made it so Stonecutting isn't a waste of time, and the pawn earns a tiny amount of skill from it.
Another one that adds cat and mouse people, just cause it's nice to mix it up a little from standard humans.
Still another allowed adding cloning vats, brain scans, and growing organs and limbs, and create a mind-control device to use on troublesome prisoners. (Questionable Ethics, indeed)
Or a mod to mend damaged clothing with some material (as that seems reasonable).
Lately, I installed a mod for a colony I have that's neolithic, but are Ranchers, so they strongly prefer meat.
Problem is... they have no way to keep the meat fresh, and it was becoming a headache to manage. Pemmican can only do so much, plus they hate harvesting crops (used for the pemmican).
So the mod I installed allows for smoking meat, so it preserves it. This way, they can have a stored supply of meat ready to eat, and it won't rot in a day.
That seems logical, as even ancient people had methods to preserve meat for storage, whether smoking meat or salt-curing it.
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So yeah, mods can really give a lot of fun, and allow you to customize your game to suit your tastes. Or even add some quality of life improvements you want.
If you talking about errors and extensions, this game had been made to be modded and there are a lot of good builded or simple mods.
If you talking about playing experience, this game is not about balance, this game is about fun and good story that you wish.
https://steamcommunity.com/sharedfiles/filedetails/?id=2884500441