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You mean this behavior is intentional now? Since when? So now there is no way to chicken out of a fight I cant / dont want to win? Retreat was usually always an option unless ambushed.
Sorry, I cannot answer that question. By the time I started playing the game, it was already like this, as far as I am aware.
You can reform your caravan from World map only when there are no more hostile pawns / turrets. Chicken out always had a price.
Sorry but I have to say you statement completely false. I DO remember that in these cases, animals would always try to move out of the map and rejoin the caravan. Trained or not, as soon as a drafted pawn is ordered to leave through the map's edgemarked in green, all tamed animals would stop what they are doing and move towards the edge to join said pawn in a caravan.
Securing the map encouter to "reform caravan" was unnecesary. You could just walk away. Im kind of sure this is a recent bug. Im sure of it because during 1.3(ideology), I used many tamed combat animals in my caravans regularly.
This might be a feature of the DLCs perhaps? I only have the base games and the DLCs so it isn't a mod that is doing it for me.
Pawns SHOULD join in a single caravan when retreating from hostile tiles. Animals SHOULD join them too, not be left behind. Gosh... I dont get it, my game must be cursed or something.
So it might be something from the DLCs not from the base game, but it lets me retreat from a hostile map with the full caravan intact.
I've seen mods that sound like what you guys are describing, where they don't want to do a regular caravan formation on their home tile and they're trying escape outright.
Yes you can, I assure you its entirely a vanilla game functionality. It usually works if your paws are the ones doing the "raider" role, as in entering an instance by yourself, the green border appears when there are still hostile pawns in the area. However if your caravan is ambushed by outside parties, you usually are forced to fight and win in order to reform the caravan there, and the green border never shows up in those instances.
Ths function is great for scouting a dangerous area first before you're willing to commit to a fight, you can just retreat and come back later better prepared or something.